Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@@ -124,7 +124,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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if (gameStateInitFunc == Title_Init) {
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return &gGameStateOverlayTable[2];
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}
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if (gameStateInitFunc == Gameplay_Init) {
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if (gameStateInitFunc == Play_Init) {
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return &gGameStateOverlayTable[3];
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}
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if (gameStateInitFunc == Opening_Init) {
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@@ -469,8 +469,8 @@ static void RunFrame()
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// Setup the normal skybox once before entering any game states to avoid the 0xabababab crash.
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// The crash is due to certain skyboxes not loading all the data they need from Skybox_Setup.
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if (!hasSetupSkybox) {
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GlobalContext* globalCtx = (GlobalContext*)runFrameContext.gameState;
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Skybox_Setup(globalCtx, &globalCtx->skyboxCtx, SKYBOX_NORMAL_SKY);
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PlayState* play = (PlayState*)runFrameContext.gameState;
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Skybox_Setup(play, &play->skyboxCtx, SKYBOX_NORMAL_SKY);
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hasSetupSkybox = true;
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}
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