Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@@ -188,8 +188,8 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
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gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
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}
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u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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Player* player = GET_PLAYER(globalCtx);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
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Player* player = GET_PLAYER(play);
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s32 pad;
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u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment];
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@@ -211,8 +211,8 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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gSaveContext.infTable[29] = 1;
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}
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Player_SetEquipmentData(globalCtx, player);
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globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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Player_SetEquipmentData(play, player);
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play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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}
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return sp26;
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