Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox
2022-11-06 02:24:34 -06:00
committed by GitHub
parent 710a768d76
commit 99260acaf1
926 changed files with 41210 additions and 41210 deletions

View File

@@ -188,8 +188,8 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
}
u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
Player* player = GET_PLAYER(globalCtx);
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment];
@@ -211,8 +211,8 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
gSaveContext.infTable[29] = 1;
}
Player_SetEquipmentData(globalCtx, player);
globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
Player_SetEquipmentData(play, player);
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return sp26;