Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@@ -79,8 +79,8 @@ typedef struct {
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/* 0x04C */ SkelAnime skelAnime;
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} Skin; // size = 0x90
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typedef void (*SkinPostDraw)(struct Actor*, struct GlobalContext*, Skin*);
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typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct GlobalContext*, s32, Skin*);
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typedef void (*SkinPostDraw)(struct Actor*, struct PlayState*, Skin*);
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typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct PlayState*, s32, Skin*);
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#define SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS (1 << 0)
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#define SKIN_DRAW_FLAG_CUSTOM_MATRIX (1 << 1)
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