Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox
2022-11-06 02:24:34 -06:00
committed by GitHub
parent 710a768d76
commit 99260acaf1
926 changed files with 41210 additions and 41210 deletions

View File

@@ -79,8 +79,8 @@ typedef struct {
/* 0x04C */ SkelAnime skelAnime;
} Skin; // size = 0x90
typedef void (*SkinPostDraw)(struct Actor*, struct GlobalContext*, Skin*);
typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct GlobalContext*, s32, Skin*);
typedef void (*SkinPostDraw)(struct Actor*, struct PlayState*, Skin*);
typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct PlayState*, s32, Skin*);
#define SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS (1 << 0)
#define SKIN_DRAW_FLAG_CUSTOM_MATRIX (1 << 1)