Fixed PS5 gyro & Added GUI calibration button (#78)

* Fixed PS5 gyro & Added GUI calibration button

* Change PS4/PS5 LED to the tunic color
This commit is contained in:
MelonSpeedruns
2022-03-29 22:23:02 -04:00
committed by GitHub
parent 6aa8894125
commit 98ddacef01
4 changed files with 49 additions and 25 deletions

View File

@@ -7,12 +7,8 @@
#include "Window.h"
extern "C" uint8_t __osMaxControllers;
float gyroDriftX;
float gyroDriftY;
namespace Ship {
SDLController::SDLController(int32_t dwControllerNumber) : Controller(dwControllerNumber), Cont(nullptr), guid(INVALID_SDL_CONTROLLER_GUID) {
}
@@ -186,31 +182,31 @@ namespace Ship {
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
const char* contName = SDL_GameControllerName(Cont);
const int isSpecialController = strcmp("PS5 Controller", contName);
const int isSpecialController = !strcmp("PS5 Controller", contName);
const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
if (gyroDriftX == 0) {
if (isSpecialController == 0) {
gyroDriftX = gyroData[2];
if (Game::Settings.controller.gyroDriftX == 0) {
Game::Settings.controller.gyroDriftX = gyroData[0];
}
if (Game::Settings.controller.gyroDriftY == 0) {
if (isSpecialController == 1) {
Game::Settings.controller.gyroDriftY = gyroData[2];
}
else {
gyroDriftX = gyroData[0];
Game::Settings.controller.gyroDriftY = gyroData[1];
}
}
if (gyroDriftY == 0) {
gyroDriftY = gyroData[1];
}
if (isSpecialController == 0) {
wGyroX = gyroData[2] - gyroDriftX;
if (isSpecialController == 1) {
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
}
else {
wGyroX = gyroData[0] - gyroDriftX;
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
}
wGyroY = gyroData[1] - gyroDriftY;
wGyroX *= gyroSensitivity;
wGyroY *= gyroSensitivity;
}
@@ -340,11 +336,19 @@ namespace Ship {
}
if (SDL_GameControllerHasLED(Cont)) {
if (controller->ledColor == 1) {
switch (controller->ledColor) {
case 0:
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 255, 0, 0);
}
else {
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0, 255, 0);
break;
case 1:
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x1E, 0x69, 0x1B);
break;
case 2:
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x64, 0x14, 0x00);
break;
case 3:
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x00, 0x3C, 0x64);
break;
}
}
}