Fixed PS5 gyro & Added GUI calibration button (#78)
* Fixed PS5 gyro & Added GUI calibration button * Change PS4/PS5 LED to the tunic color
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@@ -7,12 +7,8 @@
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#include "Window.h"
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extern "C" uint8_t __osMaxControllers;
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float gyroDriftX;
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float gyroDriftY;
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namespace Ship {
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SDLController::SDLController(int32_t dwControllerNumber) : Controller(dwControllerNumber), Cont(nullptr), guid(INVALID_SDL_CONTROLLER_GUID) {
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}
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@@ -186,31 +182,31 @@ namespace Ship {
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SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
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const char* contName = SDL_GameControllerName(Cont);
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const int isSpecialController = strcmp("PS5 Controller", contName);
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const int isSpecialController = !strcmp("PS5 Controller", contName);
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const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
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if (gyroDriftX == 0) {
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if (isSpecialController == 0) {
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gyroDriftX = gyroData[2];
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if (Game::Settings.controller.gyroDriftX == 0) {
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Game::Settings.controller.gyroDriftX = gyroData[0];
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}
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if (Game::Settings.controller.gyroDriftY == 0) {
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if (isSpecialController == 1) {
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Game::Settings.controller.gyroDriftY = gyroData[2];
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}
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else {
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gyroDriftX = gyroData[0];
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Game::Settings.controller.gyroDriftY = gyroData[1];
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}
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}
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if (gyroDriftY == 0) {
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gyroDriftY = gyroData[1];
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}
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if (isSpecialController == 0) {
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wGyroX = gyroData[2] - gyroDriftX;
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if (isSpecialController == 1) {
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wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
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wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
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}
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else {
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wGyroX = gyroData[0] - gyroDriftX;
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wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
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wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
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}
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wGyroY = gyroData[1] - gyroDriftY;
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wGyroX *= gyroSensitivity;
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wGyroY *= gyroSensitivity;
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}
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@@ -340,11 +336,19 @@ namespace Ship {
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}
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if (SDL_GameControllerHasLED(Cont)) {
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if (controller->ledColor == 1) {
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switch (controller->ledColor) {
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case 0:
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SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 255, 0, 0);
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}
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else {
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SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0, 255, 0);
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break;
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case 1:
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SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x1E, 0x69, 0x1B);
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break;
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case 2:
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SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x64, 0x14, 0x00);
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break;
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case 3:
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SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x00, 0x3C, 0x64);
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break;
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}
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}
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}
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