fix logic issues and add an assert to detect wrong quest leaks (#6125)

This commit is contained in:
Pepper0ni
2026-01-10 14:24:30 +00:00
committed by GitHub
parent 14a6bc1f85
commit 989bbe0dd0
7 changed files with 23 additions and 17 deletions

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@@ -396,6 +396,10 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals
RandomizerCheck loc = locPair.GetLocation(); RandomizerCheck loc = locPair.GetLocation();
Rando::ItemLocation* location = ctx->GetItemLocation(loc); Rando::ItemLocation* location = ctx->GetItemLocation(loc);
RandomizerGet locItem = location->GetPlacedRandomizerGet(); RandomizerGet locItem = location->GetPlacedRandomizerGet();
RandomizerCheckQuest quest = Rando::StaticData::GetLocation(loc)->GetQuest();
assert(quest == RCQUEST_BOTH ||
(quest == RCQUEST_VANILLA && ctx->GetDungeons()->GetDungeonFromScene(parentRegion->scene)->IsVanilla()) ||
(quest == RCQUEST_MQ && ctx->GetDungeons()->GetDungeonFromScene(parentRegion->scene)->IsMQ()));
if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, logic->CalculatingAvailableChecks)) { if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, logic->CalculatingAvailableChecks)) {
location->AddToPool(); location->AddToPool();

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@@ -183,7 +183,7 @@ void RegionTable_Init_DekuTree() {
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}), Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return (logic->HasItem(RG_BRONZE_SCALE) || AnyAgeTime([]{return logic->CanUse(RG_IRON_BOOTS);})) && AnyAgeTime([]{return logic->CanReflectNuts();});}), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return AnyAgeTime([]{return logic->CanReflectNuts();});}),
}); });
#pragma endregion #pragma endregion

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@@ -558,7 +558,7 @@ void RegionTable_Init_FireTemple() {
LOCATION(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_CRATE_6, logic->CanBreakCrates()), LOCATION(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_CRATE_6, logic->CanBreakCrates()),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return true;}), Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_UPPER, []{return logic->IsAdult || logic->CanUse(RG_HOOKSHOT);}), Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_UPPER, []{return logic->IsAdult || logic->CanUse(RG_HOOKSHOT);}),
}); });

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@@ -336,7 +336,7 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, logic->CanCutShrubs()), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, logic->CanCutShrubs()),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true /* logic->HasItem(RG_CLIMB) */;}), Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return true /* logic->HasItem(RG_CLIMB) */;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_TO_BIGOCTO, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}), Entrance(RR_JABU_JABUS_BELLY_MQ_TO_BIGOCTO, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return true;}), Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_INVISIBLE_KEESE_ROOM, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}), Entrance(RR_JABU_JABUS_BELLY_MQ_INVISIBLE_KEESE_ROOM, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),

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@@ -393,7 +393,7 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, logic->CanBreakPots()), LOCATION(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, logic->CanBreakPots()),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_WHISPERING_WALLS_START, []{return ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH);}), Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_START, []{return ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM, []{return true;}), Entrance(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM, []{return true;}),
}); });
@@ -520,7 +520,7 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT_DOOR_LEDGE] = Region("Shadow Temple MQ Upper Huge Pit Door Ledge", SCENE_SHADOW_TEMPLE, {}, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT_DOOR_LEDGE] = Region("Shadow Temple MQ Upper Huge Pit Door Ledge", SCENE_SHADOW_TEMPLE, {}, {}, {
Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM) || logic->CanUse(RG_LENS_OF_TRUTH)) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}), Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM) || logic->CanUse(RG_LENS_OF_TRUTH)) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_ROOM, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 3);}), Entrance(RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 3);}),
}); });
areaTable[RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM] = Region("Shadow Temple MQ Stone Umbrella Room", SCENE_SHADOW_TEMPLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM] = Region("Shadow Temple MQ Stone Umbrella Room", SCENE_SHADOW_TEMPLE, {}, {
@@ -562,7 +562,7 @@ void RegionTable_Init_ShadowTemple() {
(logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_GORON_TUNIC));}), (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_GORON_TUNIC));}),
}, { }, {
//Locations //Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanKillEnemy(RE_REDEAD) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->TakeDamage() || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanKillEnemy(RE_REDEAD) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->TakeDamage() || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_GORON_TUNIC))),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 3);}), Entrance(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 3);}),
@@ -681,9 +681,9 @@ void RegionTable_Init_ShadowTemple() {
Entrance(RR_SHADOW_TEMPLE_MQ_PRE_BOSS_ROOM, []{return true;}), Entrance(RR_SHADOW_TEMPLE_MQ_PRE_BOSS_ROOM, []{return true;}),
}); });
areaTable[RR_SHADOW_TEMPLE_PRE_BOSS_ROOM] = Region("Shadow Temple MQ Pre Boss Room", SCENE_SHADOW_TEMPLE, {}, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_PRE_BOSS_ROOM] = Region("Shadow Temple MQ Pre Boss Room", SCENE_SHADOW_TEMPLE, {}, {}, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, []{return true;}), Entrance(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, []{return true;}),
Entrance(RR_SHADOW_TEMPLE_MQ_BOSS_DOOR, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}), Entrance(RR_SHADOW_TEMPLE_MQ_BOSS_DOOR, []{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}),
}); });

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@@ -12,9 +12,11 @@ void RegionTable_Init_KokiriForest() {
}, { }, {
//Locations //Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild), LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanAttack() && logic->CanGetNightTimeGS()), LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanSpawnSoilSkull(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanAttack()), LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanSpawnSoilSkull(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS()), LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->CanGetNightTimeGS() &&
(logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) ||
(ctx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH)))),
LOCATION(RC_KF_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_KF_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_KF_BEAN_SPROUT_FAIRY_2, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_KF_BEAN_SPROUT_FAIRY_2, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_KF_BEAN_SPROUT_FAIRY_3, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)), LOCATION(RC_KF_BEAN_SPROUT_FAIRY_3, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->HasItem(RG_KOKIRI_FOREST_BEAN_SOUL) && logic->CanUse(RG_SONG_OF_STORMS)),

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@@ -942,7 +942,7 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_DMC_GOSSIP_STONE] = Location::HintStone(RC_DMC_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_CRATER, 14341, "Gossip Stone"); locationTable[RC_DMC_GOSSIP_STONE] = Location::HintStone(RC_DMC_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_CRATER, 14341, "Gossip Stone");
locationTable[RC_DMT_GOSSIP_STONE] = Location::HintStone(RC_DMT_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, "Gossip Stone"); locationTable[RC_DMT_GOSSIP_STONE] = Location::HintStone(RC_DMT_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, "Gossip Stone");
locationTable[RC_COLOSSUS_GOSSIP_STONE] = Location::HintStone(RC_COLOSSUS_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DESERT_COLOSSUS, 14362, "Gossip Stone"); locationTable[RC_COLOSSUS_GOSSIP_STONE] = Location::HintStone(RC_COLOSSUS_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DESERT_COLOSSUS, 14362, "Gossip Stone");
locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE] = Location::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCQUEST_VANILLA, SCENE_DODONGOS_CAVERN, 4372, "Gossip Stone"); locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE] = Location::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DODONGOS_CAVERN, 4372, "Gossip Stone");
locationTable[RC_GV_GOSSIP_STONE] = Location::HintStone(RC_GV_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GERUDO_VALLEY, 14353, "Gossip Stone"); locationTable[RC_GV_GOSSIP_STONE] = Location::HintStone(RC_GV_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GERUDO_VALLEY, 14353, "Gossip Stone");
locationTable[RC_GC_MAZE_GOSSIP_STONE] = Location::HintStone(RC_GC_MAZE_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GORON_CITY, 14357, "Maze Gossip Stone"); locationTable[RC_GC_MAZE_GOSSIP_STONE] = Location::HintStone(RC_GC_MAZE_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GORON_CITY, 14357, "Maze Gossip Stone");
locationTable[RC_GC_MEDIGORON_GOSSIP_STONE] = Location::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GORON_CITY, 14873, "Medigoron Gossip Stone"); locationTable[RC_GC_MEDIGORON_GOSSIP_STONE] = Location::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, RCQUEST_BOTH, SCENE_GORON_CITY, 14873, "Medigoron Gossip Stone");