All AP save data initialized
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@@ -170,16 +170,18 @@ typedef struct ShipBossRushSaveContextData {
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} ShipBossRushSaveContextData;
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typedef struct ArchipelagoLocationData {
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u8 itemType;
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char itemName[100];
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char locationName[100];
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char playerName[17];
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u8 itemType;
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} ArchipelagoLocationData;
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typedef struct ShipArchipelagoSaveContextData {
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u8 isArchipelago;
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u32 lastReceivedItemIndex;
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u8 deathLink;
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char roomHash[100];
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char slotName[17];
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u32 lastReceivedItemIndex;
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ArchipelagoLocationData locations[RC_MAX];
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} ShipArchipelagoSaveContextData;
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