Merge controller menus (#3860)

* Merge controller menus

* Re-run Build

* Update SohInputEditorWindow.h

* Update soh/soh/Enhancements/controls/SohInputEditorWindow.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* pin switch devkit docker image

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
This commit is contained in:
Pepe20129
2024-02-02 05:10:46 +01:00
committed by GitHub
parent 775d3e68b7
commit 961b2626ad
9 changed files with 351 additions and 413 deletions

View File

@@ -21,7 +21,6 @@
#include "Enhancements/audio/AudioEditor.h"
#include "Enhancements/controls/GameControlEditor.h"
#include "Enhancements/cosmetics/CosmeticsEditor.h"
#include "Enhancements/debugger/actorViewer.h"
#include "Enhancements/debugger/colViewer.h"
@@ -180,7 +179,6 @@ void DrawShipMenu() {
}
extern std::shared_ptr<LUS::GuiWindow> mInputEditorWindow;
extern std::shared_ptr<GameControlEditor::GameControlEditorWindow> mGameControlEditorWindow;
extern std::shared_ptr<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow> mAdvancedResolutionSettingsWindow;
void DrawSettingsMenu() {
@@ -241,11 +239,6 @@ void DrawSettingsMenu() {
mInputEditorWindow->ToggleVisibility();
}
}
if (mGameControlEditorWindow) {
if (ImGui::Button(GetWindowButtonText("Additional Controller Options", CVarGetInteger("gGameControlEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) {
mGameControlEditorWindow->ToggleVisibility();
}
}
UIWidgets::PaddedSeparator();
ImGui::PopStyleColor(1);
ImGui::PopStyleVar(3);