Merge controller menus (#3860)
* Merge controller menus * Re-run Build * Update SohInputEditorWindow.h * Update soh/soh/Enhancements/controls/SohInputEditorWindow.cpp Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * pin switch devkit docker image --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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@@ -21,7 +21,6 @@
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#include "Enhancements/audio/AudioEditor.h"
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#include "Enhancements/controls/GameControlEditor.h"
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#include "Enhancements/cosmetics/CosmeticsEditor.h"
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#include "Enhancements/debugger/actorViewer.h"
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#include "Enhancements/debugger/colViewer.h"
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@@ -180,7 +179,6 @@ void DrawShipMenu() {
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}
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extern std::shared_ptr<LUS::GuiWindow> mInputEditorWindow;
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extern std::shared_ptr<GameControlEditor::GameControlEditorWindow> mGameControlEditorWindow;
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extern std::shared_ptr<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow> mAdvancedResolutionSettingsWindow;
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void DrawSettingsMenu() {
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@@ -241,11 +239,6 @@ void DrawSettingsMenu() {
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mInputEditorWindow->ToggleVisibility();
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}
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}
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if (mGameControlEditorWindow) {
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if (ImGui::Button(GetWindowButtonText("Additional Controller Options", CVarGetInteger("gGameControlEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) {
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mGameControlEditorWindow->ToggleVisibility();
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}
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}
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UIWidgets::PaddedSeparator();
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ImGui::PopStyleColor(1);
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ImGui::PopStyleVar(3);
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