[Fix] Merchant Check Fixes (#3067)
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly. * Changed pendingSale code to be checked outside of decrementing if block.
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@@ -6303,26 +6303,24 @@ void Interface_Update(PlayState* play) {
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gSaveContext.rupees--;
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Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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if (gSaveContext.rupeeAccumulator == 0) {
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if (gSaveContext.pendingSale != ITEM_NONE) {
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u16 tempSaleItem = gSaveContext.pendingSale;
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u16 tempSaleMod = gSaveContext.pendingSaleMod;
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gSaveContext.pendingSale = ITEM_NONE;
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gSaveContext.pendingSaleMod = MOD_NONE;
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if (tempSaleMod == MOD_NONE) {
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s16 giid = GetGIID(tempSaleItem);
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if (giid == -1) {
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tempSaleMod = MOD_RANDOMIZER;
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} else {
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tempSaleItem = giid;
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}
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}
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GameInteractor_ExecuteOnSaleEndHooks(ItemTable_RetrieveEntry(tempSaleMod, tempSaleItem));
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}
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}
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} else {
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gSaveContext.rupeeAccumulator = 0;
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}
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if (gSaveContext.rupeeAccumulator == 0 && gSaveContext.pendingSale != ITEM_NONE) {
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u16 tempSaleItem = gSaveContext.pendingSale;
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u16 tempSaleMod = gSaveContext.pendingSaleMod;
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gSaveContext.pendingSale = ITEM_NONE;
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gSaveContext.pendingSaleMod = MOD_NONE;
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if (tempSaleMod == MOD_NONE) {
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s16 giid = GetGIID(tempSaleItem);
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if (giid == -1) {
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tempSaleMod = MOD_RANDOMIZER;
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} else {
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tempSaleItem = giid;
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}
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}
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GameInteractor_ExecuteOnSaleEndHooks(ItemTable_RetrieveEntry(tempSaleMod, tempSaleItem));
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}
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}
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switch (interfaceCtx->unk_1EC) {
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