64-bit early draft - no audio yet
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@@ -198,8 +198,8 @@ void Gameplay_Init(GameState* thisx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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gGlobalCtx = globalCtx;
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//globalCtx->state.gfxCtx = NULL;
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u32 zAlloc;
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u32 zAllocAligned;
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uintptr_t zAlloc;
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uintptr_t zAllocAligned;
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size_t zAllocSize;
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Player* player;
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s32 playerStartCamId;
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