64-bit early draft - no audio yet
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@@ -1516,7 +1516,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
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if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
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// "/* BGCheck LonLon Size %dbyte */\n"
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osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
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colCtx->memSize = 0x3520;
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colCtx->memSize = 0x3520 * (sizeof(void*) / 4); // 64-bit build needs more memory
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} else {
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// "/* BGCheck Mini Size %dbyte */\n"
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osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);
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