64-bit early draft - no audio yet

This commit is contained in:
Emil Lenngren
2022-05-15 01:19:02 +02:00
parent 247360cbf0
commit 92c8ecb726
29 changed files with 853 additions and 169 deletions

View File

@@ -579,6 +579,8 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
u8 entryIndex = gSoundBanks[bankId][0].next;
u8 prevEntryIndex = 0;
return; // OTRTODO64
while (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
@@ -676,6 +678,7 @@ void Audio_StopSfxById(u32 sfxId) {
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SoundBankEntry cmp;
return; // OTRTODO64
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
@@ -737,6 +740,7 @@ void func_800F8F88(void) {
u8 Audio_IsSfxPlaying(u32 sfxId)
{
return; // OTRTODO64
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;