64-bit early draft - no audio yet
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@@ -579,6 +579,8 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
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u8 entryIndex = gSoundBanks[bankId][0].next;
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u8 prevEntryIndex = 0;
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return; // OTRTODO64
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while (entryIndex != 0xFF) {
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entry = &gSoundBanks[bankId][entryIndex];
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if (entry->posX == &pos->x) {
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@@ -676,6 +678,7 @@ void Audio_StopSfxById(u32 sfxId) {
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u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
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u8 prevEntryIndex = 0;
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SoundBankEntry cmp;
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return; // OTRTODO64
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while (entryIndex != 0xFF) {
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entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
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@@ -737,6 +740,7 @@ void func_800F8F88(void) {
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u8 Audio_IsSfxPlaying(u32 sfxId)
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{
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return; // OTRTODO64
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SoundBankEntry* entry;
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u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
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