add check for agony option (#5365)
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@@ -35,8 +35,10 @@ extern "C" void EnKusa_RandomizerDraw(Actor* thisx, PlayState* play) {
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if (grassActor->grassIdentity.randomizerCheck != RC_MAX &&
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if (grassActor->grassIdentity.randomizerCheck != RC_MAX &&
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Flags_GetRandomizerInf(grassActor->grassIdentity.randomizerInf) == 0) {
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Flags_GetRandomizerInf(grassActor->grassIdentity.randomizerInf) == 0) {
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int csmc = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeAndTextureMatchContents"), CSMC_DISABLED);
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int csmc = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeAndTextureMatchContents"), CSMC_DISABLED);
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int requiresStoneAgony = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeDependsStoneOfAgony"), 0);
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if (csmc == CSMC_BOTH || csmc == CSMC_TEXTURE) {
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if ((csmc == CSMC_BOTH || csmc == CSMC_TEXTURE) &&
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(!requiresStoneAgony || (requiresStoneAgony && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
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auto itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(grassActor->grassIdentity.randomizerCheck,
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auto itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(grassActor->grassIdentity.randomizerCheck,
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true, GI_NONE);
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true, GI_NONE);
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GetItemCategory getItemCategory = itemEntry.getItemCategory;
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GetItemCategory getItemCategory = itemEntry.getItemCategory;
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