Add scene command XML parsers (#4054)
* Add scene command parsers * Move logging & add logging cvar * Use new CVAR_DEVELOPER_TOOLS macro * Update soh/soh/resource/logging/SceneCommandLoggers.h --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@@ -1652,6 +1652,8 @@ void DrawDeveloperToolsMenu() {
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UIWidgets::Tooltip("Optimized debug warp screen, with the added ability to chose entrances and time of day");
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UIWidgets::PaddedEnhancementCheckbox("Debug Warp Screen Translation", CVAR_DEVELOPER_TOOLS("DebugWarpScreenTranslation"), true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
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UIWidgets::Tooltip("Translate the Debug Warp Screen based on the game language");
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UIWidgets::PaddedEnhancementCheckbox("Resource logging", CVAR_DEVELOPER_TOOLS("ResourceLogging"), true, false);
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UIWidgets::Tooltip("Logs some resources as XML when they're loaded in binary format");
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if (gPlayState != NULL) {
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UIWidgets::PaddedSeparator();
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ImGui::Checkbox("Frame Advance##frameAdvance", (bool*)&gPlayState->frameAdvCtx.enabled);
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