Bump LUS version (#2849)
* Bump LUS version * Removes the "now" boolean from the LUS resource bridge functions. * Bump LUS * More LUS bump * Update soh/soh/resource/importer/AudioSampleFactory.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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@@ -5,7 +5,7 @@
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#include <unordered_map>
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#include "Utils/Directory.h"
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#include "Utils/File.h"
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#include <Utils/DiskFile.h>
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#include "Utils/Path.h"
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#include "ZFile.h"
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#include "tinyxml2.h"
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@@ -57,7 +57,7 @@ void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
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void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
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{
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auto symbolLines = File::ReadAllLines(symbolMapPath);
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auto symbolLines = DiskFile::ReadAllLines(symbolMapPath);
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for (std::string& symbolLine : symbolLines)
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{
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@@ -79,7 +79,7 @@ void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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actorList.emplace_back(std::move(line));
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@@ -89,7 +89,7 @@ void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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objectList.emplace_back(std::move(line));
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