add xml definitions for all textures (#3161)

This commit is contained in:
Adam Bird
2023-09-10 19:22:24 +02:00
committed by GitHub
parent 024c5e0b5f
commit 90af84601a
655 changed files with 16183 additions and 71 deletions

View File

@@ -1,5 +1,13 @@
<Root>
<File Name="object_owl" Segment="6">
<Texture Name="object_owlTex_0071A8" OutName="object_owlTex_0071A8" Format="rgba16" Width="32" Height="32" Offset="0x71A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0079A8" OutName="object_owlTex_0079A8" Format="rgba16" Width="32" Height="32" Offset="0x79A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0081A8" OutName="object_owlTex_0081A8" Format="rgba16" Width="32" Height="32" Offset="0x81A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0095A8" OutName="object_owlTex_0095A8" Format="rgba16" Width="32" Height="32" Offset="0x95A8" AddedByScript="true"/>
<Texture Name="object_owlTex_009DA8" OutName="object_owlTex_009DA8" Format="rgba16" Width="16" Height="16" Offset="0x9DA8" AddedByScript="true"/>
<Texture Name="object_owlTex_009FA8" OutName="object_owlTex_009FA8" Format="rgba16" Width="64" Height="32" Offset="0x9FA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00AFA8" OutName="object_owlTex_00AFA8" Format="rgba16" Width="32" Height="32" Offset="0xAFA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00B7A8" OutName="object_owlTex_00B7A8" Format="rgba16" Width="32" Height="32" Offset="0xB7A8" AddedByScript="true"/>
<!-- Flying Owl Skeleton -->
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
@@ -53,11 +61,17 @@
<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
<!-- Owl Perching Skeleton -->
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
<!-- Eye Textures -->
<!-- Owl Perching Skeleton -->
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
<!-- TLUT used in gOwlPerchingSkel -->
<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
<!-- TLUT used in gOwlFlyingSkel -->
<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
<!-- Eye Textures -->
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8"/>
<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8"/>
<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8"/>