add xml definitions for all textures (#3161)
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@@ -1,5 +1,10 @@
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<Root>
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<File Name="object_mo" Segment="6">
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<Texture Name="object_moTex_000000" OutName="object_moTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
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<Texture Name="object_moTex_000680" OutName="object_moTex_000680" Format="rgba16" Width="32" Height="32" Offset="0x680" AddedByScript="true"/>
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<Texture Name="object_moTex_004D20" OutName="object_moTex_004D20" Format="ia16" Width="32" Height="32" Offset="0x4D20" AddedByScript="true"/>
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<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x5520" AddedByScript="true"/>
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<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x5D20" AddedByScript="true"/>
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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