add xml definitions for all textures (#3161)
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@@ -1,6 +1,7 @@
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<Root>
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<File Name="object_gnd" Segment="6">
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<Texture Name="object_gndTex_012B50" OutName="object_gndTex_012B50" Format="rgba16" Width="16" Height="32" Offset="0x12B50" AddedByScript="true"/>
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<!-- Skeleton -->
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<Skeleton Name="gPhantomGanonSkel" Type="Normal" LimbType="Standard" Offset="0xC710"/>
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