add xml definitions for all textures (#3161)
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@@ -1,7 +1,8 @@
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<Root>
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<File Name="nintendo_rogo_static" Segment="1">
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<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_staticTex_0029C0" OutName="nintendo_rogo_staticTex_0029C0" Format="i8" Width="32" Height="32" Offset="0x29C0" AddedByScript="true"/>
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<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" OutName="tex_00001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
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</File>
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