add xml definitions for all textures (#3161)
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@@ -1,5 +1,6 @@
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<Root>
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<File Name="object_zl1" Segment="6">
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<Texture Name="object_zl1Tex_00EE58" OutName="object_zl1Tex_00EE58" Format="rgba16" Width="32" Height="16" Offset="0xEE58" AddedByScript="true"/>
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<!-- Child Zelda 1 Skeleton -->
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<Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/>
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