add xml definitions for all textures (#3161)
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@@ -1,5 +1,14 @@
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<Root>
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<File Name="object_mm" Segment="6">
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<Texture Name="object_mmTex_000930" OutName="object_mmTex_000930" Format="ci8" Width="8" Height="8" Offset="0x930" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_000970" OutName="object_mmTex_000970" Format="ci8" Width="8" Height="8" Offset="0x970" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_0009B0" OutName="object_mmTex_0009B0" Format="ci8" Width="8" Height="8" Offset="0x9B0" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_0009F0" OutName="object_mmTex_0009F0" Format="ci8" Width="8" Height="8" Offset="0x9F0" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_000A30" OutName="object_mmTex_000A30" Format="ci8" Width="16" Height="16" Offset="0xA30" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_000B30" OutName="object_mmTex_000B30" Format="ci8" Width="16" Height="16" Offset="0xB30" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_001030" OutName="object_mmTex_001030" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_001130" OutName="object_mmTex_001130" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730" AddedByScript="true"/>
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<Texture Name="object_mmTex_001330" OutName="object_mmTex_001330" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730" AddedByScript="true"/>
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<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
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<Animation Name="gRunningManRunAnim" Offset="0x0718"/>
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