port over nametag improvements from 2ship (#5160)
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@@ -3466,6 +3466,9 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
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player = GET_PLAYER(play);
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// Execute before actor memory is freed
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GameInteractor_ExecuteOnActorDestroy(actor);
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dbEntry = ActorDB_Retrieve(actor->id);
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if (HREG(20) != 0) {
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