Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions

View File

@@ -44,19 +44,19 @@ void Sram_InitBossRushSave(void) {
static s16 sDungeonEntrances[] = {
ENTR_DEKU_TREE_ENTRANCE, // SCENE_DEKU_TREE
ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_ENTRANCE, // SCENE_FOREST_TEMPLE
ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, // SCENE_BOTTOM_OF_THE_WELL
ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
};
@@ -129,13 +129,14 @@ void Sram_OpenSave() {
default:
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
gSaveContext.savedSceneNum != SCENE_GROTTOS) {
if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) &&
gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && gSaveContext.savedSceneNum != SCENE_GROTTOS) {
break;
}
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
gSaveContext.entranceIndex =
(LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
} else {
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
}
@@ -150,7 +151,8 @@ void Sram_OpenSave() {
osSyncPrintf(VT_RST);
if (gSaveContext.health < 0x30) {
gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
gSaveContext.health =
CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
}
if (gSaveContext.scarecrowLongSongSet) {
@@ -184,7 +186,8 @@ void Sram_OpenSave() {
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !IS_RANDO) {
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) &&
!IS_RANDO) {
i = gSaveContext.eventChkInf[4] & ~1;
gSaveContext.eventChkInf[4] = i;
@@ -242,7 +245,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
gSaveContext.ship.filenameLanguage = NAME_LANGUAGE_PAL;
} else { // GAME_REGION_NTSC
gSaveContext.ship.filenameLanguage = (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
gSaveContext.ship.filenameLanguage =
(gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
}
if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) {