Apply clang-format to files (#5273)
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@@ -44,19 +44,19 @@ void Sram_InitBossRushSave(void) {
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static s16 sDungeonEntrances[] = {
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ENTR_DEKU_TREE_ENTRANCE, // SCENE_DEKU_TREE
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ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
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ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
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ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
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ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
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ENTR_FOREST_TEMPLE_ENTRANCE, // SCENE_FOREST_TEMPLE
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ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
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ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
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ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
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ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
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ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
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ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
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ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
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ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
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ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, // SCENE_BOTTOM_OF_THE_WELL
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ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
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ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
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ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
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ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
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ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
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ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
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ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
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ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
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ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
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ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
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};
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@@ -129,13 +129,14 @@ void Sram_OpenSave() {
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default:
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// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
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if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
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gSaveContext.savedSceneNum != SCENE_GROTTOS) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) &&
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gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && gSaveContext.savedSceneNum != SCENE_GROTTOS) {
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break;
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}
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if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
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gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
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gSaveContext.entranceIndex =
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(LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
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} else {
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gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
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}
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@@ -150,7 +151,8 @@ void Sram_OpenSave() {
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osSyncPrintf(VT_RST);
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if (gSaveContext.health < 0x30) {
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gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
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gSaveContext.health =
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CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
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}
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if (gSaveContext.scarecrowLongSongSet) {
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@@ -184,7 +186,8 @@ void Sram_OpenSave() {
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}
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// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
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if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !IS_RANDO) {
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if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) &&
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!IS_RANDO) {
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i = gSaveContext.eventChkInf[4] & ~1;
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gSaveContext.eventChkInf[4] = i;
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@@ -242,7 +245,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
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gSaveContext.ship.filenameLanguage = NAME_LANGUAGE_PAL;
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} else { // GAME_REGION_NTSC
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gSaveContext.ship.filenameLanguage = (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
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gSaveContext.ship.filenameLanguage =
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(gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
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}
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if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) {
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