Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions

View File

@@ -45,41 +45,41 @@ static MapMarkInfo sMapMarkInfoTable[] = {
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
};
//static MapMarkDataOverlay sMapMarkDataOvl = {
// NULL,
// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
// //_ovl_map_mark_dataSegmentStart,
// //_ovl_map_mark_dataSegmentEnd,
// 0, 0, 0, 0,
// gMapMarkDataTableVanilla,
//};
// static MapMarkDataOverlay sMapMarkDataOvl = {
// NULL,
// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
// //_ovl_map_mark_dataSegmentStart,
// //_ovl_map_mark_dataSegmentEnd,
// 0, 0, 0, 0,
// gMapMarkDataTableVanilla,
// };
MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(PlayState* play) {
//MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
//u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
// MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
// u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
//overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize);
//LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
// overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize);
// LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
//Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
// Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
if(ResourceMgr_IsGameMasterQuest()) {
if (ResourceMgr_IsGameMasterQuest()) {
sLoadedMarkDataTable = gMapMarkDataTableMq;
} else {
sLoadedMarkDataTable = gMapMarkDataTableVanilla;
}
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
//sLoadedMarkDataTable = (void*)(uintptr_t)(
// sLoadedMarkDataTable = gMapMarkDataTableVanilla;
// sLoadedMarkDataTable = (void*)(uintptr_t)(
//(overlay->vramTable != NULL)
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
//: NULL);
}
void MapMark_ClearPointers(PlayState* play) {
//sMapMarkDataOvl.loadedRamAddr = NULL;
// sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
@@ -124,7 +124,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
s32 X_Margins_Minimap_ic;
s32 Y_Margins_Minimap_ic;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_Minimap_ic = Right_MC_Margin;
};
Y_Margins_Minimap_ic = Bottom_MC_Margin;
} else {
X_Margins_Minimap_ic = 0;
@@ -132,40 +134,55 @@ void MapMark_DrawForDungeon(PlayState* play) {
}
markPoint = &mapMarkIconData->points[0];
//Place each chest / boss room icon
// Place each chest / boss room icon
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
int height = markInfo->textureHeight * 1.0f; //Adjust Height with scale
int width = markInfo->textureWidth * 1.0f; //Adjust Width with scale
int height = markInfo->textureHeight * 1.0f; // Adjust Height with scale
int width = markInfo->textureWidth * 1.0f; // Adjust Width with scale
int height_factor = (1 << 10) * markInfo->textureHeight / height;
int width_factor = (1 << 10) * markInfo->textureWidth / width;
// The original mark point X originates from the left edge of the map
// For mirror mode, we compute the new mark point X by subtracting it from the right side of the
// dungeon map and the textures width
s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
s16 markPointX =
CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
//Minimap chest / boss icon
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
// Minimap chest / boss icon
const s32 PosX_Minimap_ori =
GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX + X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL ||
play->sceneNum == SCENE_ICE_CAVERN) {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 +
CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
X_Margins_Minimap_ic = Left_MC_Margin;
};
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN ||
play->sceneNum == SCENE_JABU_JABU || play->sceneNum == SCENE_FOREST_TEMPLE ||
play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE ||
play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || play->sceneNum == SCENE_ICE_CAVERN) {
rectLeft = OTRGetRectDimensionFromLeftEdge(
markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
X_Margins_Minimap_ic);
} else {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
rectLeft = OTRGetRectDimensionFromLeftEdge(
markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
X_Margins_Minimap_ic);
}
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
X_Margins_Minimap_ic = Right_MC_Margin;
};
rectLeft = OTRGetRectDimensionFromRightEdge(
markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
X_Margins_Minimap_ic);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
rectLeft = markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
X_Margins_Minimap_ic;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) {
rectLeft = -9999;
}
@@ -179,10 +196,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
//Changed to a Wide texture to support Left anchor.
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2,
rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor,
height_factor);
// Changed to a Wide texture to support Left anchor.
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2,
rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor, height_factor);
}
markPoint++;