Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions

View File

@@ -249,7 +249,8 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE ||
(IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
Flags_SetEnv(play, 2);
}
}
@@ -314,8 +315,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
break;
case 15:
if (sp3F != 0) {
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
144, 24, 20);
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20);
}
break;
case 16:
@@ -516,16 +516,18 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
bool playCutscene = false;
if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && (cmd->startFrame == csCtx->frames)) {
if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) &&
(cmd->startFrame == csCtx->frames)) {
playCutscene = true;
} else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) {
u16 delay = 0;
// HACK: Align visual timing with audio during credits sequence
switch (cmd->base) {
case 55: // Gerudo fortress (second scene of credits roll)
@@ -633,7 +635,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS,
!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -1096,7 +1099,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 95:
if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -1252,8 +1256,12 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 113:
if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
@@ -1330,13 +1338,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) ||
(gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
@@ -1410,8 +1419,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
cmd += sizeof(CutsceneData)*2;
size = sizeof(CutsceneData)*2;
cmd += sizeof(CutsceneData) * 2;
size = sizeof(CutsceneData) * 2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
@@ -1424,8 +1433,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
GET_PLAYER(play), relativeToLink);
}
}
}
@@ -1461,8 +1470,8 @@ size_t Cutscene_Command_CameraFocus(PlayState* play, CutsceneContext* csCtx, u8*
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
GET_PLAYER(play), relativeToLink);
}
}
}
@@ -1607,7 +1616,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_RAURU, RG_LIGHT_MEDALLION);
break;
case 0x72:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
getItemEntry =
Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
break;
}
if (getItemEntry.getItemId != GI_NONE) {
@@ -1641,14 +1651,16 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
// cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
// cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId2);
} else {
csCtx->frames++;
@@ -1658,7 +1670,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if (dialogState == TEXT_STATE_9) {
if (cmd->textId1 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
// cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
@@ -1703,7 +1716,8 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) &&
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
@@ -1716,7 +1730,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
//printf("CmdType: %04X\n", cmdType);
// printf("CmdType: %04X\n", cmdType);
switch (cmdType) {
case CS_CMD_MISC:
@@ -2197,41 +2211,43 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x",
gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true)) {
return;
}
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
(gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) &&
!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
LINK_IS_ADULT &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)
))) {
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW,
((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
LINK_IS_ADULT &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)))) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) &&
!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true)) {
Item_Give(play, ITEM_OCARINA_FAIRY);
}
gSaveContext.entranceIndex = ENTR_LOST_WOODS_SOUTH_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT &&
!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
))) {
} else if (GameInteractor_Should(
VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS,
(CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT &&
!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)))) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF8;
@@ -2245,8 +2261,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
}
void Cutscene_SetSegment(PlayState* play, void* segment) {
if (SEGMENT_NUMBER(segment) != 0)
{
if (SEGMENT_NUMBER(segment) != 0) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
} else {
play->csCtx.segment = segment;