Apply clang-format to files (#5273)
This commit is contained in:
@@ -249,7 +249,8 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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case 3:
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if (sp3F != 0) {
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Flags_SetEnv(play, 0);
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if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
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if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE ||
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(IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
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Flags_SetEnv(play, 2);
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}
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}
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@@ -314,8 +315,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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break;
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case 15:
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if (sp3F != 0) {
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TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
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144, 24, 20);
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TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20);
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}
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break;
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case 16:
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@@ -516,16 +516,18 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
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(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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temp = 1;
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}
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bool playCutscene = false;
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if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && (cmd->startFrame == csCtx->frames)) {
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if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) &&
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(cmd->startFrame == csCtx->frames)) {
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playCutscene = true;
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} else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) {
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u16 delay = 0;
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// HACK: Align visual timing with audio during credits sequence
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switch (cmd->base) {
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case 55: // Gerudo fortress (second scene of credits roll)
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@@ -633,7 +635,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.fw.set = 0;
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gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
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}
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if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
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if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS,
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!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
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Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
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play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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@@ -1096,7 +1099,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 95:
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if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
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if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
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play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
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play->transitionTrigger = TRANS_TRIGGER_START;
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@@ -1252,8 +1256,12 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 113:
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if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
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play->csCtx.frames = 0;
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gSaveContext.cutsceneTrigger = 1;
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@@ -1330,13 +1338,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
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if (cmd->base == 1) {
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play->envCtx.screenFillColor[3] = 255.0f * temp;
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if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
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Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if ((temp == 0.0f) &&
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((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
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((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) ||
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(gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
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(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
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Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
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Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
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}
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@@ -1410,8 +1419,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
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CsCmdBase* cmdBase = (CsCmdBase*)cmd;
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size_t size;
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cmd += sizeof(CutsceneData)*2;
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size = sizeof(CutsceneData)*2;
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cmd += sizeof(CutsceneData) * 2;
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size = sizeof(CutsceneData) * 2;
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if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
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((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
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@@ -1424,8 +1433,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
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Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
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Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
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csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
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Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
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GET_PLAYER(play), relativeToLink);
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}
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}
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}
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@@ -1461,8 +1470,8 @@ size_t Cutscene_Command_CameraFocus(PlayState* play, CutsceneContext* csCtx, u8*
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Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
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Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
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Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
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csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
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Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
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GET_PLAYER(play), relativeToLink);
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}
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}
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}
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@@ -1607,7 +1616,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_RAURU, RG_LIGHT_MEDALLION);
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break;
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case 0x72:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
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getItemEntry =
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Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
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break;
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}
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if (getItemEntry.getItemId != GI_NONE) {
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@@ -1641,14 +1651,16 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
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if (play->msgCtx.choiceIndex == 0) {
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if (cmd->textId1 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
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// cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId1);
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} else {
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csCtx->frames++;
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}
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} else {
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if (cmd->textId2 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
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// cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId2);
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} else {
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csCtx->frames++;
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@@ -1658,7 +1670,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
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if (dialogState == TEXT_STATE_9) {
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if (cmd->textId1 != 0xFFFF) {
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// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
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// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
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// cmd->textId1, cmd->textId2);
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Message_ContinueTextbox(play, cmd->textId1);
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} else {
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csCtx->frames++;
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@@ -1703,7 +1716,8 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
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return;
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}
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) &&
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
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csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
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return;
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}
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@@ -1716,7 +1730,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
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return;
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}
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//printf("CmdType: %04X\n", cmdType);
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// printf("CmdType: %04X\n", cmdType);
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switch (cmdType) {
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case CS_CMD_MISC:
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@@ -2197,41 +2211,43 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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void Cutscene_HandleConditionalTriggers(PlayState* play) {
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osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
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LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
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LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x",
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gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
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if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true)) {
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return;
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}
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if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
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if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
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(gSaveContext.cutsceneIndex < 0xFFF0)) {
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if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) &&
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!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
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gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
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(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
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LINK_IS_ADULT &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)
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))) {
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} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW,
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((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
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LINK_IS_ADULT &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
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Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)))) {
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Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
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} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) &&
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!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
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if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true)) {
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Item_Give(play, ITEM_OCARINA_FAIRY);
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}
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gSaveContext.entranceIndex = ENTR_LOST_WOODS_SOUTH_EXIT;
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gSaveContext.cutsceneIndex = 0xFFF0;
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} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
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CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
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CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT &&
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!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
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))) {
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} else if (GameInteractor_Should(
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VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS,
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(CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT &&
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!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)))) {
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Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
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gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
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gSaveContext.cutsceneIndex = 0xFFF8;
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@@ -2245,8 +2261,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
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}
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void Cutscene_SetSegment(PlayState* play, void* segment) {
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if (SEGMENT_NUMBER(segment) != 0)
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{
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if (SEGMENT_NUMBER(segment) != 0) {
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
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} else {
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play->csCtx.segment = segment;
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