Apply clang-format to files (#5273)
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@@ -54,8 +54,8 @@ void func_801109B0(PlayState* play) {
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interfaceCtx->doActionSegment[1] = gCheckDoActionENGTex;
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interfaceCtx->doActionSegment[2] = gReturnDoActionENGTex;
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interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
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&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
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interfaceCtx->iconItemSegment =
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GAMESTATE_ALLOC_MC(&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
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// "Icon Item Texture Initialization = %x"
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osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
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