Rando: Add Granny's Potion Shop to Merchant Shuffle (#2723)

* add granny shuffle to 3ds code

* add granny shuffle to soh randomizer

* make granny hand out merchant check

* have medigoron set pending sale mod

* capitalize granny shop item
This commit is contained in:
Adam Bird
2023-04-20 21:25:11 -04:00
committed by GitHub
parent 1b63f4ca1a
commit 8f0f8c7644
19 changed files with 156 additions and 34 deletions

View File

@@ -174,6 +174,9 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
s32 EnDs_CheckRupeesAndBottle() {
if (gSaveContext.rupees < 100) {
return 0;
} else if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP)) {
return 2;
} else if (Inventory_HasEmptyBottle() == 0) {
return 1;
} else {
@@ -183,10 +186,23 @@ s32 EnDs_CheckRupeesAndBottle() {
void EnDs_GiveBluePotion(EnDs* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
(Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) || INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP)) {
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP);
}
this->actor.parent = NULL;
this->actionFunc = EnDs_Talk;
} else {
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
(Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) || INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP)) {
GetItemEntry entry = Randomizer_GetItemFromKnownCheck(RC_KAK_GRANNYS_SHOP, GI_POTION_BLUE);
GiveItemEntryFromActor(&this->actor, play, entry, 10000.0f, 50.0f);
} else {
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
}
}
}
@@ -205,10 +221,20 @@ void EnDs_OfferBluePotion(EnDs* this, PlayState* play) {
case 2: // have 100 rupees and empty bottle
Rupees_ChangeBy(-100);
this->actor.flags &= ~ACTOR_FLAG_16;
GetItemEntry entry = ItemTable_Retrieve(GI_POTION_BLUE);
gSaveContext.pendingSale = entry.itemId;
gSaveContext.pendingSaleMod = entry.modIndex;
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
GetItemEntry itemEntry;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
(Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) || INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP)) {
itemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_GRANNYS_SHOP, GI_POTION_BLUE);
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
} else {
itemEntry = ItemTable_Retrieve(GI_POTION_BLUE);
func_8002F434(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
}
gSaveContext.pendingSale = itemEntry.itemId;
gSaveContext.pendingSaleMod = itemEntry.modIndex;
this->actionFunc = EnDs_GiveBluePotion;
return;
}
@@ -229,7 +255,8 @@ void EnDs_Wait(EnDs* this, PlayState* play) {
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
player->actor.textId = 0x504A;
this->actionFunc = EnDs_OfferOddPotion;
} else if (gSaveContext.itemGetInf[3] & 1) {
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) == RO_GENERIC_OFF) ||
gSaveContext.itemGetInf[3] & 1) {
player->actor.textId = 0x500C;
this->actionFunc = EnDs_OfferBluePotion;
} else {

View File

@@ -251,18 +251,21 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
Message_ContinueTextbox(play, 0xC8);
this->actionFunc = func_80A3DD7C;
} else {
GetItemEntry itemEntry;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId;
itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
gSaveContext.infTable[11] |= 2;
this->actionFunc = func_80A3DF00;
} else {
gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId;
itemEntry = ItemTable_Retrieve(GI_SWORD_KNIFE);
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
this->actionFunc = func_80A3DF00;
}
gSaveContext.pendingSale = itemEntry.itemId;
gSaveContext.pendingSaleMod = itemEntry.modIndex;
this->actionFunc = func_80A3DF00;
}
break;
case 1: // no
@@ -283,15 +286,13 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
this->actor.parent = NULL;
this->actionFunc = func_80A3DF60;
} else {
if (gSaveContext.n64ddFlag && (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
gSaveContext.infTable[11] |= 2;
}
else {
gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId;
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
}
}