Gameplay stats 1.1 (#2129)
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@@ -1087,6 +1087,10 @@ void Play_Update(PlayState* play) {
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// Gameplay stat tracking
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if (!gSaveContext.sohStats.gameComplete) {
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gSaveContext.sohStats.playTimer++;
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if (CVar_GetS32("gMMBunnyHood", 0) && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
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gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
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}
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}
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func_800AA178(1);
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