Merge branch 'develop' into zelda64
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@@ -2935,7 +2935,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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}
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const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
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const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
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const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin-!!CVar_GetS32("gNaviTextFix", 0));
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if (CVar_GetS32("gHudColors", 1) == 0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
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} else if (CVar_GetS32("gHudColors", 1) == 1) {
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