Use textures for boss souls in item tracker (#4925)
* Use textures for boss souls in item tracker * Fix builds
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@@ -90,17 +90,15 @@ std::vector<ItemTrackerItem> triforcePieces = {
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};
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std::vector<ItemTrackerItem> bossSoulItems = {
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//Hack for right now, just gonna draw souls as bottles/big poes.
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//Will replace with other macro once we have a custom texture
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ITEM_TRACKER_ITEM_CUSTOM(RG_GOHMA_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_KING_DODONGO_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BARINADE_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_PHANTOM_GANON_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_VOLVAGIA_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MORPHA_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BONGO_BONGO_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_TWINROVA_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM_CUSTOM(RG_GANON_SOUL, ITEM_BIG_POE, ITEM_BOTTLE, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_GOHMA_SOUL, 0, DrawItem),
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ITEM_TRACKER_ITEM(RG_KING_DODONGO_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_BARINADE_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_PHANTOM_GANON_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_VOLVAGIA_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_MORPHA_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_BONGO_BONGO_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_TWINROVA_SOUL, 0, DrawItem ),
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ITEM_TRACKER_ITEM(RG_GANON_SOUL, 0, DrawItem ),
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};
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std::vector<ItemTrackerItem> ocarinaButtonItems = {
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