Fix ice trap size not getting reset (#4897)
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@@ -278,6 +278,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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if (loc->HasObtained()) {
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if (loc->HasObtained()) {
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SPDLOG_INFO("RC {} already obtained, skipping", static_cast<uint32_t>(rc));
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SPDLOG_INFO("RC {} already obtained, skipping", static_cast<uint32_t>(rc));
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} else {
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} else {
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iceTrapScale = 0.0f;
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randomizerQueuedCheck = rc;
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randomizerQueuedCheck = rc;
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randomizerQueuedItemEntry = getItemEntry;
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randomizerQueuedItemEntry = getItemEntry;
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SPDLOG_INFO("Queueing Item mod {} item {} from RC {}", getItemEntry.modIndex, getItemEntry.itemId, static_cast<uint32_t>(rc));
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SPDLOG_INFO("Queueing Item mod {} item {} from RC {}", getItemEntry.modIndex, getItemEntry.itemId, static_cast<uint32_t>(rc));
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