Fix Phantom Ganon fast death time saver crash. (#4476)

This commit is contained in:
Malkierian
2024-10-24 21:55:17 -07:00
committed by GitHub
parent 8638810b9d
commit 89fe9c1ccb
3 changed files with 5 additions and 3 deletions

View File

@@ -966,7 +966,7 @@ void BossGanondrof_Death(BossGanondrof* this, PlayState* play) {
bodyDecayLevel = 1;
break;
}
if (GameInteractor_Should(VB_PHANTOM_GANON_DEATH_SCENE, true)) {
if (GameInteractor_Should(VB_PHANTOM_GANON_DEATH_SCENE, true, this)) {
Math_ApproachS(&this->actor.shape.rot.y, this->work[GND_VARIANCE_TIMER] * -100, 5, 0xBB8);
Math_ApproachF(&this->cameraNextEye.z, this->targetPos.z + 60.0f, 0.02f, 0.5f);
Math_ApproachF(&this->actor.world.pos.y, GND_BOSSROOM_CENTER_Y + 133.0f, 0.05f, 100.0f);