Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
This commit is contained in:
76
soh/assets/xml/GC_MQ_D/scenes/dungeons/Bmori1.xml
Normal file
76
soh/assets/xml/GC_MQ_D/scenes/dungeons/Bmori1.xml
Normal file
@@ -0,0 +1,76 @@
|
||||
<Root>
|
||||
<File Name="Bmori1_scene" Segment="2">
|
||||
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
|
||||
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
|
||||
<Scene Name="Bmori1_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_0" Segment="3">
|
||||
<Room Name="Bmori1_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_1" Segment="3">
|
||||
<Room Name="Bmori1_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_2" Segment="3">
|
||||
<Room Name="Bmori1_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_3" Segment="3">
|
||||
<Room Name="Bmori1_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_4" Segment="3">
|
||||
<Room Name="Bmori1_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_5" Segment="3">
|
||||
<Room Name="Bmori1_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_6" Segment="3">
|
||||
<Room Name="Bmori1_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_7" Segment="3">
|
||||
<Room Name="Bmori1_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_8" Segment="3">
|
||||
<Room Name="Bmori1_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_9" Segment="3">
|
||||
<Room Name="Bmori1_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_10" Segment="3">
|
||||
<Room Name="Bmori1_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_11" Segment="3">
|
||||
<Room Name="Bmori1_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_12" Segment="3">
|
||||
<Room Name="Bmori1_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_13" Segment="3">
|
||||
<Room Name="Bmori1_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_14" Segment="3">
|
||||
<Room Name="Bmori1_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_15" Segment="3">
|
||||
<Room Name="Bmori1_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_16" Segment="3">
|
||||
<Room Name="Bmori1_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_17" Segment="3">
|
||||
<Room Name="Bmori1_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_18" Segment="3">
|
||||
<Room Name="Bmori1_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_19" Segment="3">
|
||||
<Room Name="Bmori1_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_20" Segment="3">
|
||||
<Room Name="Bmori1_room_20" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_21" Segment="3">
|
||||
<Room Name="Bmori1_room_21" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="Bmori1_room_22" Segment="3">
|
||||
<Room Name="Bmori1_room_22" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
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||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/FIRE_bs.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/FIRE_bs.xml
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@@ -0,0 +1,11 @@
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||||
<Root>
|
||||
<File Name="FIRE_bs_scene" Segment="2">
|
||||
<Scene Name="FIRE_bs_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="FIRE_bs_room_0" Segment="3">
|
||||
<Room Name="FIRE_bs_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="FIRE_bs_room_1" Segment="3">
|
||||
<Room Name="FIRE_bs_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
74
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdan.xml
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74
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdan.xml
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@@ -0,0 +1,74 @@
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||||
<Root>
|
||||
<File Name="HAKAdan_scene" Segment="2">
|
||||
<Scene Name="HAKAdan_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_0" Segment="3">
|
||||
<Room Name="HAKAdan_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_1" Segment="3">
|
||||
<Room Name="HAKAdan_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_2" Segment="3">
|
||||
<Room Name="HAKAdan_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_3" Segment="3">
|
||||
<Room Name="HAKAdan_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_4" Segment="3">
|
||||
<Room Name="HAKAdan_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_5" Segment="3">
|
||||
<Room Name="HAKAdan_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_6" Segment="3">
|
||||
<Room Name="HAKAdan_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_7" Segment="3">
|
||||
<Room Name="HAKAdan_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_8" Segment="3">
|
||||
<Room Name="HAKAdan_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_9" Segment="3">
|
||||
<Room Name="HAKAdan_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_10" Segment="3">
|
||||
<Room Name="HAKAdan_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_11" Segment="3">
|
||||
<Room Name="HAKAdan_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_12" Segment="3">
|
||||
<Room Name="HAKAdan_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_13" Segment="3">
|
||||
<Room Name="HAKAdan_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_14" Segment="3">
|
||||
<Room Name="HAKAdan_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_15" Segment="3">
|
||||
<Room Name="HAKAdan_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_16" Segment="3">
|
||||
<Room Name="HAKAdan_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_17" Segment="3">
|
||||
<Room Name="HAKAdan_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_18" Segment="3">
|
||||
<Room Name="HAKAdan_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_19" Segment="3">
|
||||
<Room Name="HAKAdan_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_20" Segment="3">
|
||||
<Room Name="HAKAdan_room_20" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_21" Segment="3">
|
||||
<Room Name="HAKAdan_room_21" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_room_22" Segment="3">
|
||||
<Room Name="HAKAdan_room_22" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
27
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdanCH.xml
Normal file
27
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdanCH.xml
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@@ -0,0 +1,27 @@
|
||||
<Root>
|
||||
<File Name="HAKAdanCH_scene" Segment="2">
|
||||
<Path Name="HAKAdanCH_scenePathList_000248" Offset="0x0248" NumPaths="2"/>
|
||||
<Scene Name="HAKAdanCH_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_0" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_1" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_2" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_3" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_4" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_5" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdanCH_room_6" Segment="3">
|
||||
<Room Name="HAKAdanCH_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdan_bs.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/HAKAdan_bs.xml
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@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="HAKAdan_bs_scene" Segment="2">
|
||||
<Scene Name="HAKAdan_bs_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_bs_room_0" Segment="3">
|
||||
<Room Name="HAKAdan_bs_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HAKAdan_bs_room_1" Segment="3">
|
||||
<Room Name="HAKAdan_bs_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
87
soh/assets/xml/GC_MQ_D/scenes/dungeons/HIDAN.xml
Normal file
87
soh/assets/xml/GC_MQ_D/scenes/dungeons/HIDAN.xml
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@@ -0,0 +1,87 @@
|
||||
<Root>
|
||||
<File Name="HIDAN_scene" Segment="2">
|
||||
<Path Name="HIDAN_scenePathList_000440" Offset="0x0440" NumPaths="4"/>
|
||||
<Scene Name="HIDAN_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_0" Segment="3">
|
||||
<Room Name="HIDAN_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_1" Segment="3">
|
||||
<Room Name="HIDAN_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_2" Segment="3">
|
||||
<Room Name="HIDAN_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_3" Segment="3">
|
||||
<Room Name="HIDAN_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_4" Segment="3">
|
||||
<Room Name="HIDAN_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_5" Segment="3">
|
||||
<Room Name="HIDAN_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_6" Segment="3">
|
||||
<Room Name="HIDAN_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_7" Segment="3">
|
||||
<Room Name="HIDAN_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_8" Segment="3">
|
||||
<Room Name="HIDAN_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_9" Segment="3">
|
||||
<Room Name="HIDAN_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_10" Segment="3">
|
||||
<Room Name="HIDAN_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_11" Segment="3">
|
||||
<Room Name="HIDAN_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_12" Segment="3">
|
||||
<Room Name="HIDAN_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_13" Segment="3">
|
||||
<Room Name="HIDAN_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_14" Segment="3">
|
||||
<Room Name="HIDAN_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_15" Segment="3">
|
||||
<Room Name="HIDAN_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_16" Segment="3">
|
||||
<Room Name="HIDAN_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_17" Segment="3">
|
||||
<Room Name="HIDAN_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_18" Segment="3">
|
||||
<Room Name="HIDAN_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_19" Segment="3">
|
||||
<Room Name="HIDAN_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_20" Segment="3">
|
||||
<Room Name="HIDAN_room_20" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_21" Segment="3">
|
||||
<Room Name="HIDAN_room_21" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_22" Segment="3">
|
||||
<Room Name="HIDAN_room_22" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_23" Segment="3">
|
||||
<Room Name="HIDAN_room_23" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_24" Segment="3">
|
||||
<Room Name="HIDAN_room_24" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_25" Segment="3">
|
||||
<Room Name="HIDAN_room_25" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="HIDAN_room_26" Segment="3">
|
||||
<Room Name="HIDAN_room_26" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
77
soh/assets/xml/GC_MQ_D/scenes/dungeons/MIZUsin.xml
Normal file
77
soh/assets/xml/GC_MQ_D/scenes/dungeons/MIZUsin.xml
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@@ -0,0 +1,77 @@
|
||||
<Root>
|
||||
<File Name="MIZUsin_scene" Segment="2">
|
||||
<Path Name="MIZUsin_scenePathList_000384" Offset="0x0384" NumPaths="2"/>
|
||||
<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14C30"/>
|
||||
<Texture Name="gWaterTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="64" Offset="0x15830"/>
|
||||
<Scene Name="MIZUsin_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_0" Segment="3">
|
||||
<Room Name="MIZUsin_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_1" Segment="3">
|
||||
<Room Name="MIZUsin_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_2" Segment="3">
|
||||
<Room Name="MIZUsin_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_3" Segment="3">
|
||||
<Room Name="MIZUsin_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_4" Segment="3">
|
||||
<Room Name="MIZUsin_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_5" Segment="3">
|
||||
<Room Name="MIZUsin_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_6" Segment="3">
|
||||
<Room Name="MIZUsin_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_7" Segment="3">
|
||||
<Room Name="MIZUsin_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_8" Segment="3">
|
||||
<Room Name="MIZUsin_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_9" Segment="3">
|
||||
<Room Name="MIZUsin_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_10" Segment="3">
|
||||
<Room Name="MIZUsin_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_11" Segment="3">
|
||||
<Room Name="MIZUsin_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_12" Segment="3">
|
||||
<Room Name="MIZUsin_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_13" Segment="3">
|
||||
<Room Name="MIZUsin_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_14" Segment="3">
|
||||
<Room Name="MIZUsin_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_15" Segment="3">
|
||||
<Room Name="MIZUsin_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_16" Segment="3">
|
||||
<Room Name="MIZUsin_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_17" Segment="3">
|
||||
<Room Name="MIZUsin_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_18" Segment="3">
|
||||
<Room Name="MIZUsin_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_19" Segment="3">
|
||||
<Room Name="MIZUsin_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_20" Segment="3">
|
||||
<Room Name="MIZUsin_room_20" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_21" Segment="3">
|
||||
<Room Name="MIZUsin_room_21" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_room_22" Segment="3">
|
||||
<Room Name="MIZUsin_room_22" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/MIZUsin_bs.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/MIZUsin_bs.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="MIZUsin_bs_scene" Segment="2">
|
||||
<Scene Name="MIZUsin_bs_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_bs_room_0" Segment="3">
|
||||
<Room Name="MIZUsin_bs_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="MIZUsin_bs_room_1" Segment="3">
|
||||
<Room Name="MIZUsin_bs_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
54
soh/assets/xml/GC_MQ_D/scenes/dungeons/bdan.xml
Normal file
54
soh/assets/xml/GC_MQ_D/scenes/dungeons/bdan.xml
Normal file
@@ -0,0 +1,54 @@
|
||||
<Root>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Cutscene Name="gJabuJabuIntroCs" Offset="0x15600"/>
|
||||
<Scene Name="bdan_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_0" Segment="3">
|
||||
<Room Name="bdan_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_1" Segment="3">
|
||||
<Room Name="bdan_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_2" Segment="3">
|
||||
<Room Name="bdan_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_3" Segment="3">
|
||||
<Room Name="bdan_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_4" Segment="3">
|
||||
<Room Name="bdan_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_5" Segment="3">
|
||||
<Room Name="bdan_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_6" Segment="3">
|
||||
<Room Name="bdan_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_7" Segment="3">
|
||||
<Room Name="bdan_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_8" Segment="3">
|
||||
<Room Name="bdan_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_9" Segment="3">
|
||||
<Room Name="bdan_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_10" Segment="3">
|
||||
<Room Name="bdan_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_11" Segment="3">
|
||||
<Room Name="bdan_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_12" Segment="3">
|
||||
<Room Name="bdan_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_13" Segment="3">
|
||||
<Room Name="bdan_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_14" Segment="3">
|
||||
<Room Name="bdan_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_room_15" Segment="3">
|
||||
<Room Name="bdan_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/bdan_boss.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/bdan_boss.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_boss_room_0" Segment="3">
|
||||
<Room Name="bdan_boss_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bdan_boss_room_1" Segment="3">
|
||||
<Room Name="bdan_boss_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
70
soh/assets/xml/GC_MQ_D/scenes/dungeons/ddan.xml
Normal file
70
soh/assets/xml/GC_MQ_D/scenes/dungeons/ddan.xml
Normal file
@@ -0,0 +1,70 @@
|
||||
<Root>
|
||||
<File Name="ddan_scene" Segment="2">
|
||||
<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
|
||||
<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
|
||||
|
||||
<!-- These textures are used in room 0 with a TLUT at 0x11290 in room 0, and in room 3 with a TLUT at 0x008630 in room 3 (those two TLUTs are identical, but duplicated) -->
|
||||
<Texture Name="gDCLavaFloor1Tex" OutName="lava_floor_1" Format="ci8" Width="32" Height="32" Offset="0x11F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor2Tex" OutName="lava_floor_2" Format="ci8" Width="32" Height="32" Offset="0x14778" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor3Tex" OutName="lava_floor_3" Format="ci8" Width="32" Height="32" Offset="0x14378" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor4Tex" OutName="lava_floor_4" Format="ci8" Width="32" Height="32" Offset="0x13F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor5Tex" OutName="lava_floor_5" Format="ci8" Width="32" Height="32" Offset="0x14B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor6Tex" OutName="lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor7Tex" OutName="lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
<Texture Name="gDCLavaFloor8Tex" OutName="lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
|
||||
|
||||
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
|
||||
<Scene Name="ddan_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_0" Segment="3">
|
||||
<Room Name="ddan_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_1" Segment="3">
|
||||
<Room Name="ddan_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_2" Segment="3">
|
||||
<Room Name="ddan_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_3" Segment="3">
|
||||
<Room Name="ddan_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_4" Segment="3">
|
||||
<Room Name="ddan_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_5" Segment="3">
|
||||
<Room Name="ddan_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_6" Segment="3">
|
||||
<Room Name="ddan_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_7" Segment="3">
|
||||
<Room Name="ddan_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_8" Segment="3">
|
||||
<Room Name="ddan_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_9" Segment="3">
|
||||
<Room Name="ddan_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_10" Segment="3">
|
||||
<Room Name="ddan_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_11" Segment="3">
|
||||
<Room Name="ddan_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_12" Segment="3">
|
||||
<Room Name="ddan_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_13" Segment="3">
|
||||
<Room Name="ddan_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_14" Segment="3">
|
||||
<Room Name="ddan_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_15" Segment="3">
|
||||
<Room Name="ddan_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_room_16" Segment="3">
|
||||
<Room Name="ddan_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_MQ_D/scenes/dungeons/ddan_boss.xml
Normal file
12
soh/assets/xml/GC_MQ_D/scenes/dungeons/ddan_boss.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="ddan_boss_scene" Segment="2">
|
||||
<Scene Name="ddan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_boss_room_0" Segment="3">
|
||||
<Room Name="ddan_boss_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ddan_boss_room_1" Segment="3">
|
||||
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
|
||||
<Room Name="ddan_boss_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
35
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon.xml
Normal file
35
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<Root>
|
||||
<File Name="ganon_scene" Segment="2">
|
||||
<Scene Name="ganon_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_0" Segment="3">
|
||||
<Room Name="ganon_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_1" Segment="3">
|
||||
<Room Name="ganon_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_2" Segment="3">
|
||||
<Room Name="ganon_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_3" Segment="3">
|
||||
<Room Name="ganon_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_4" Segment="3">
|
||||
<Room Name="ganon_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_5" Segment="3">
|
||||
<Room Name="ganon_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_6" Segment="3">
|
||||
<Room Name="ganon_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_7" Segment="3">
|
||||
<Room Name="ganon_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_8" Segment="3">
|
||||
<Room Name="ganon_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_room_9" Segment="3">
|
||||
<Room Name="ganon_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_boss.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_boss.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ganon_boss_scene" Segment="2">
|
||||
<Scene Name="ganon_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_boss_room_0" Segment="3">
|
||||
<Room Name="ganon_boss_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_demo.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_demo.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ganon_demo_scene" Segment="2">
|
||||
<Scene Name="ganon_demo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_demo_room_0" Segment="3">
|
||||
<Room Name="ganon_demo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_final.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_final.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="ganon_final_scene" Segment="2">
|
||||
<Path Name="ganon_final_scenePathList_0001F4" Offset="0x01F4" NumPaths="4"/>
|
||||
<Scene Name="ganon_final_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_final_room_0" Segment="3">
|
||||
<Room Name="ganon_final_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
21
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_sonogo.xml
Normal file
21
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_sonogo.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="ganon_sonogo_scene" Segment="2">
|
||||
<Path Name="ganon_sonogo_scenePathList_000254" Offset="0x0254" NumPaths="5"/>
|
||||
<Scene Name="ganon_sonogo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_sonogo_room_0" Segment="3">
|
||||
<Room Name="ganon_sonogo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_sonogo_room_1" Segment="3">
|
||||
<Room Name="ganon_sonogo_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_sonogo_room_2" Segment="3">
|
||||
<Room Name="ganon_sonogo_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_sonogo_room_3" Segment="3">
|
||||
<Room Name="ganon_sonogo_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_sonogo_room_4" Segment="3">
|
||||
<Room Name="ganon_sonogo_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
10
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_tou.xml
Normal file
10
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganon_tou.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ganon_tou_scene" Segment="2">
|
||||
<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
|
||||
<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>
|
||||
<Scene Name="ganon_tou_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganon_tou_room_0" Segment="3">
|
||||
<Room Name="ganon_tou_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
82
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganontika.xml
Normal file
82
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganontika.xml
Normal file
@@ -0,0 +1,82 @@
|
||||
<Root>
|
||||
<File Name="ganontika_scene" Segment="2">
|
||||
<Cutscene Name="gForestTrialSageCs" Offset="0x19EE0"/>
|
||||
<Cutscene Name="gWaterTrialSageCs" Offset="0x1A8E0"/>
|
||||
<Cutscene Name="gShadowTrialSageCs" Offset="0x1B2B0"/>
|
||||
<Cutscene Name="gFireTrialSageCs" Offset="0x1BC80"/>
|
||||
<Cutscene Name="gLightTrialSageCs" Offset="0x1C6B0"/>
|
||||
<Cutscene Name="gSpiritTrialSageCs" Offset="0x1D080"/>
|
||||
|
||||
<Cutscene Name="gTowerBarrierCs" Offset="0x1DA50"/>
|
||||
|
||||
<Cutscene Name="gLightBarrierCs" Offset="0x1DF90"/>
|
||||
<Cutscene Name="gFireBarrierCs" Offset="0x1E3E0"/>
|
||||
<Cutscene Name="gForestBarrierCs" Offset="0x1E790"/>
|
||||
<Cutscene Name="gSpiritBarrierCs" Offset="0x1EB40"/>
|
||||
<Cutscene Name="gWaterBarrierCs" Offset="0x1EF70"/>
|
||||
<Cutscene Name="gShadowBarrierCs" Offset="0x21380"/>
|
||||
|
||||
<Path Name="ganontika_scenePathList_000668" Offset="0x0668" NumPaths="6"/>
|
||||
<Scene Name="ganontika_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_0" Segment="3">
|
||||
<Room Name="ganontika_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_1" Segment="3">
|
||||
<Room Name="ganontika_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_2" Segment="3">
|
||||
<Room Name="ganontika_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_3" Segment="3">
|
||||
<Room Name="ganontika_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_4" Segment="3">
|
||||
<Room Name="ganontika_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_5" Segment="3">
|
||||
<Room Name="ganontika_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_6" Segment="3">
|
||||
<Room Name="ganontika_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_7" Segment="3">
|
||||
<Room Name="ganontika_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_8" Segment="3">
|
||||
<Room Name="ganontika_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_9" Segment="3">
|
||||
<Room Name="ganontika_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_10" Segment="3">
|
||||
<Room Name="ganontika_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_11" Segment="3">
|
||||
<Room Name="ganontika_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_12" Segment="3">
|
||||
<Room Name="ganontika_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_13" Segment="3">
|
||||
<Room Name="ganontika_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_14" Segment="3">
|
||||
<Room Name="ganontika_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_15" Segment="3">
|
||||
<Room Name="ganontika_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_16" Segment="3">
|
||||
<Room Name="ganontika_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_17" Segment="3">
|
||||
<Room Name="ganontika_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_18" Segment="3">
|
||||
<Room Name="ganontika_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontika_room_19" Segment="3">
|
||||
<Room Name="ganontika_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
12
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganontikasonogo.xml
Normal file
12
soh/assets/xml/GC_MQ_D/scenes/dungeons/ganontikasonogo.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="ganontikasonogo_scene" Segment="2">
|
||||
<Path Name="ganontikasonogo_scenePathList_000184" Offset="0x0184" NumPaths="2"/>
|
||||
<Scene Name="ganontikasonogo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontikasonogo_room_0" Segment="3">
|
||||
<Room Name="ganontikasonogo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ganontikasonogo_room_1" Segment="3">
|
||||
<Room Name="ganontikasonogo_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
26
soh/assets/xml/GC_MQ_D/scenes/dungeons/gerudoway.xml
Normal file
26
soh/assets/xml/GC_MQ_D/scenes/dungeons/gerudoway.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<Root>
|
||||
<File Name="gerudoway_scene" Segment="2">
|
||||
<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
|
||||
<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
|
||||
<Path Name="gerudoway_scenePathList_0002AC" Offset="0x02AC" NumPaths="4"/>
|
||||
<Scene Name="gerudoway_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_0" Segment="3">
|
||||
<Room Name="gerudoway_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_1" Segment="3">
|
||||
<Room Name="gerudoway_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_2" Segment="3">
|
||||
<Room Name="gerudoway_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_3" Segment="3">
|
||||
<Room Name="gerudoway_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_4" Segment="3">
|
||||
<Room Name="gerudoway_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="gerudoway_room_5" Segment="3">
|
||||
<Room Name="gerudoway_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
45
soh/assets/xml/GC_MQ_D/scenes/dungeons/ice_doukutu.xml
Normal file
45
soh/assets/xml/GC_MQ_D/scenes/dungeons/ice_doukutu.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<Root>
|
||||
<File Name="ice_doukutu_scene" Segment="2">
|
||||
<Path Name="ice_doukutu_scenePathList_000304" Offset="0x0304" NumPaths="5"/>
|
||||
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x330"/>
|
||||
<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF8C0"/>
|
||||
<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xFAC0"/>
|
||||
<Scene Name="ice_doukutu_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_0" Segment="3">
|
||||
<Room Name="ice_doukutu_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_1" Segment="3">
|
||||
<Room Name="ice_doukutu_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_2" Segment="3">
|
||||
<Room Name="ice_doukutu_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_3" Segment="3">
|
||||
<Room Name="ice_doukutu_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_4" Segment="3">
|
||||
<Room Name="ice_doukutu_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_5" Segment="3">
|
||||
<Room Name="ice_doukutu_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_6" Segment="3">
|
||||
<Room Name="ice_doukutu_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_7" Segment="3">
|
||||
<Room Name="ice_doukutu_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_8" Segment="3">
|
||||
<Room Name="ice_doukutu_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_9" Segment="3">
|
||||
<Room Name="ice_doukutu_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_10" Segment="3">
|
||||
<Room Name="ice_doukutu_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ice_doukutu_room_11" Segment="3">
|
||||
<Room Name="ice_doukutu_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
19
soh/assets/xml/GC_MQ_D/scenes/dungeons/jyasinboss.xml
Normal file
19
soh/assets/xml/GC_MQ_D/scenes/dungeons/jyasinboss.xml
Normal file
@@ -0,0 +1,19 @@
|
||||
<Root>
|
||||
<File Name="jyasinboss_scene" Segment="2">
|
||||
<Cutscene Name="gSpiritBossNabooruKnuckleIntroCs" Offset="0x2BB0"/>
|
||||
<Cutscene Name="gSpiritBossNabooruKnuckleDefeatCs" Offset="0x3F80"/>
|
||||
<Scene Name="jyasinboss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinboss_room_0" Segment="3">
|
||||
<Room Name="jyasinboss_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinboss_room_1" Segment="3">
|
||||
<Room Name="jyasinboss_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinboss_room_2" Segment="3">
|
||||
<Room Name="jyasinboss_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinboss_room_3" Segment="3">
|
||||
<Room Name="jyasinboss_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
95
soh/assets/xml/GC_MQ_D/scenes/dungeons/jyasinzou.xml
Normal file
95
soh/assets/xml/GC_MQ_D/scenes/dungeons/jyasinzou.xml
Normal file
@@ -0,0 +1,95 @@
|
||||
<Root>
|
||||
<File Name="jyasinzou_scene" Segment="2">
|
||||
<Path Name="jyasinzou_scenePathList_00049C" Offset="0x049C" NumPaths="5"/>
|
||||
<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
|
||||
<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18020"/>
|
||||
<Scene Name="jyasinzou_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_0" Segment="3">
|
||||
<Room Name="jyasinzou_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_1" Segment="3">
|
||||
<Room Name="jyasinzou_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_2" Segment="3">
|
||||
<Room Name="jyasinzou_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_3" Segment="3">
|
||||
<Room Name="jyasinzou_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_4" Segment="3">
|
||||
<Room Name="jyasinzou_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_5" Segment="3">
|
||||
<Room Name="jyasinzou_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_6" Segment="3">
|
||||
<Room Name="jyasinzou_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_7" Segment="3">
|
||||
<Room Name="jyasinzou_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_8" Segment="3">
|
||||
<Room Name="jyasinzou_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_9" Segment="3">
|
||||
<Room Name="jyasinzou_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_10" Segment="3">
|
||||
<Room Name="jyasinzou_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_11" Segment="3">
|
||||
<Room Name="jyasinzou_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_12" Segment="3">
|
||||
<Room Name="jyasinzou_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_13" Segment="3">
|
||||
<Room Name="jyasinzou_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_14" Segment="3">
|
||||
<Room Name="jyasinzou_room_14" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_15" Segment="3">
|
||||
<Room Name="jyasinzou_room_15" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_16" Segment="3">
|
||||
<Room Name="jyasinzou_room_16" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_17" Segment="3">
|
||||
<Room Name="jyasinzou_room_17" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_18" Segment="3">
|
||||
<Room Name="jyasinzou_room_18" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_19" Segment="3">
|
||||
<Room Name="jyasinzou_room_19" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_20" Segment="3">
|
||||
<Room Name="jyasinzou_room_20" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_21" Segment="3">
|
||||
<Room Name="jyasinzou_room_21" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_22" Segment="3">
|
||||
<Room Name="jyasinzou_room_22" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_23" Segment="3">
|
||||
<Room Name="jyasinzou_room_23" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_24" Segment="3">
|
||||
<Room Name="jyasinzou_room_24" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_25" Segment="3">
|
||||
<Room Name="jyasinzou_room_25" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_26" Segment="3">
|
||||
<Room Name="jyasinzou_room_26" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_27" Segment="3">
|
||||
<Room Name="jyasinzou_room_27" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="jyasinzou_room_28" Segment="3">
|
||||
<Room Name="jyasinzou_room_28" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
42
soh/assets/xml/GC_MQ_D/scenes/dungeons/men.xml
Normal file
42
soh/assets/xml/GC_MQ_D/scenes/dungeons/men.xml
Normal file
@@ -0,0 +1,42 @@
|
||||
<Root>
|
||||
<File Name="men_scene" Segment="2">
|
||||
<Texture Name="gGTGDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0xF8C0"/>
|
||||
<Texture Name="gGTGNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x100C0"/>
|
||||
<Scene Name="men_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_0" Segment="3">
|
||||
<DList Name="gMenDL_008118" Offset="0x8118"/>
|
||||
<DList Name="gMenDL_00FF78" Offset="0xFF78"/>
|
||||
<Room Name="men_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_1" Segment="3">
|
||||
<Room Name="men_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_2" Segment="3">
|
||||
<Room Name="men_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_3" Segment="3">
|
||||
<Room Name="men_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_4" Segment="3">
|
||||
<Room Name="men_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_5" Segment="3">
|
||||
<Room Name="men_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_6" Segment="3">
|
||||
<Room Name="men_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_7" Segment="3">
|
||||
<Room Name="men_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_8" Segment="3">
|
||||
<Room Name="men_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_9" Segment="3">
|
||||
<Room Name="men_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="men_room_10" Segment="3">
|
||||
<Room Name="men_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/moribossroom.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/moribossroom.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="moribossroom_scene" Segment="2">
|
||||
<Scene Name="moribossroom_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="moribossroom_room_0" Segment="3">
|
||||
<Room Name="moribossroom_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="moribossroom_room_1" Segment="3">
|
||||
<Room Name="moribossroom_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
45
soh/assets/xml/GC_MQ_D/scenes/dungeons/ydan.xml
Normal file
45
soh/assets/xml/GC_MQ_D/scenes/dungeons/ydan.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<Root>
|
||||
<File Name="ydan_scene" Segment="2">
|
||||
<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
|
||||
<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
|
||||
<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
|
||||
|
||||
<Scene Name="ydan_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_0" Segment="3">
|
||||
<Room Name="ydan_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_1" Segment="3">
|
||||
<Room Name="ydan_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_2" Segment="3">
|
||||
<Room Name="ydan_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_3" Segment="3">
|
||||
<Room Name="ydan_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_4" Segment="3">
|
||||
<Room Name="ydan_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_5" Segment="3">
|
||||
<Room Name="ydan_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_6" Segment="3">
|
||||
<Room Name="ydan_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_7" Segment="3">
|
||||
<Room Name="ydan_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_8" Segment="3">
|
||||
<Room Name="ydan_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_9" Segment="3">
|
||||
<Room Name="ydan_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_10" Segment="3">
|
||||
<Room Name="ydan_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_room_11" Segment="3">
|
||||
<Room Name="ydan_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/ydan_boss.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/dungeons/ydan_boss.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ydan_boss_scene" Segment="2">
|
||||
<Scene Name="ydan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_boss_room_0" Segment="3">
|
||||
<Room Name="ydan_boss_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="ydan_boss_room_1" Segment="3">
|
||||
<Room Name="ydan_boss_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/bowling.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/bowling.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="bowling_scene" Segment="2">
|
||||
<Scene Name="bowling_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="bowling_room_0" Segment="3">
|
||||
<Room Name="bowling_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/indoors/daiyousei_izumi.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/indoors/daiyousei_izumi.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="daiyousei_izumi_scene" Segment="2">
|
||||
<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
|
||||
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
|
||||
<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
|
||||
<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="daiyousei_izumi_room_0" Segment="3">
|
||||
<Room Name="daiyousei_izumi_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="hairal_niwa_scene" Segment="2">
|
||||
<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
|
||||
<Scene Name="hairal_niwa_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hairal_niwa_room_0" Segment="3">
|
||||
<Room Name="hairal_niwa_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa2.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa2.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hairal_niwa2_scene" Segment="2">
|
||||
<Scene Name="hairal_niwa2_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hairal_niwa2_room_0" Segment="3">
|
||||
<Room Name="hairal_niwa2_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa_n.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hairal_niwa_n.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hairal_niwa_n_scene" Segment="2">
|
||||
<Scene Name="hairal_niwa_n_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hairal_niwa_n_room_0" Segment="3">
|
||||
<Room Name="hairal_niwa_n_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
27
soh/assets/xml/GC_MQ_D/scenes/indoors/hakasitarelay.xml
Normal file
27
soh/assets/xml/GC_MQ_D/scenes/indoors/hakasitarelay.xml
Normal file
@@ -0,0 +1,27 @@
|
||||
<Root>
|
||||
<File Name="hakasitarelay_scene" Segment="2">
|
||||
<Scene Name="hakasitarelay_scene" Offset="0x0"/>
|
||||
<Cutscene Name="gSongOfStormsCs" Offset="0xE080"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_0" Segment="3">
|
||||
<Room Name="hakasitarelay_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_1" Segment="3">
|
||||
<Room Name="hakasitarelay_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_2" Segment="3">
|
||||
<Room Name="hakasitarelay_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_3" Segment="3">
|
||||
<Room Name="hakasitarelay_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_4" Segment="3">
|
||||
<Room Name="hakasitarelay_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_5" Segment="3">
|
||||
<Room Name="hakasitarelay_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakasitarelay_room_6" Segment="3">
|
||||
<Room Name="hakasitarelay_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hut.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hut.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hut_scene" Segment="2">
|
||||
<Scene Name="hut_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hut_room_0" Segment="3">
|
||||
<Room Name="hut_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hylia_labo.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/hylia_labo.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hylia_labo_scene" Segment="2">
|
||||
<Scene Name="hylia_labo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hylia_labo_room_0" Segment="3">
|
||||
<Room Name="hylia_labo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/impa.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/impa.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="impa_scene" Segment="2">
|
||||
<Scene Name="impa_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="impa_room_0" Segment="3">
|
||||
<Room Name="impa_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kakariko.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kakariko.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kakariko_scene" Segment="2">
|
||||
<Scene Name="kakariko_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakariko_room_0" Segment="3">
|
||||
<Room Name="kakariko_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kenjyanoma.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kenjyanoma.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kenjyanoma_scene" Segment="2">
|
||||
<Scene Name="kenjyanoma_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kenjyanoma_room_0" Segment="3">
|
||||
<Room Name="kenjyanoma_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kokiri_home_scene" Segment="2">
|
||||
<Scene Name="kokiri_home_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kokiri_home_room_0" Segment="3">
|
||||
<Room Name="kokiri_home_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home3.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home3.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kokiri_home3_scene" Segment="2">
|
||||
<Scene Name="kokiri_home3_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kokiri_home3_room_0" Segment="3">
|
||||
<Room Name="kokiri_home3_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home4.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home4.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kokiri_home4_scene" Segment="2">
|
||||
<Scene Name="kokiri_home4_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kokiri_home4_room_0" Segment="3">
|
||||
<Room Name="kokiri_home4_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home5.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/kokiri_home5.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kokiri_home5_scene" Segment="2">
|
||||
<Scene Name="kokiri_home5_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kokiri_home5_room_0" Segment="3">
|
||||
<Room Name="kokiri_home5_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/labo.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/labo.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="labo_scene" Segment="2">
|
||||
<Scene Name="labo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="labo_room_0" Segment="3">
|
||||
<Room Name="labo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/link_home.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/link_home.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="link_home_scene" Segment="2">
|
||||
<Scene Name="link_home_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="link_home_room_0" Segment="3">
|
||||
<Room Name="link_home_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/mahouya.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/mahouya.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="mahouya_scene" Segment="2">
|
||||
<Scene Name="mahouya_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="mahouya_room_0" Segment="3">
|
||||
<Room Name="mahouya_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/malon_stable.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/malon_stable.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="malon_stable_scene" Segment="2">
|
||||
<Scene Name="malon_stable_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="malon_stable_room_0" Segment="3">
|
||||
<Room Name="malon_stable_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_MQ_D/scenes/indoors/miharigoya.xml
Normal file
14
soh/assets/xml/GC_MQ_D/scenes/indoors/miharigoya.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="miharigoya_scene" Segment="2">
|
||||
<Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350"/>
|
||||
<Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350"/>
|
||||
<Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550"/>
|
||||
<Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550"/>
|
||||
<Scene Name="miharigoya_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="miharigoya_room_0" Segment="3">
|
||||
<Blob Name="gMiharigoyaBlob_0038D8" Size="0x68" Offset="0x38D8"/>
|
||||
<Room Name="miharigoya_room_0" Offset="0x0"/>
|
||||
<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_MQ_D/scenes/indoors/nakaniwa.xml
Normal file
13
soh/assets/xml/GC_MQ_D/scenes/indoors/nakaniwa.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="nakaniwa_scene" Segment="2">
|
||||
<Cutscene Name="gZeldasCourtyardGanonCs" Offset="0x104"/>
|
||||
<Cutscene Name="gZeldasCourtyardWindowCs" Offset="0x444"/>
|
||||
<Cutscene Name="gZeldasCourtyardMeetCs" Offset="0x3994"/>
|
||||
<Cutscene Name="gZeldasCourtyardLullabyCs" Offset="0x2524"/>
|
||||
|
||||
<Scene Name="nakaniwa_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="nakaniwa_room_0" Segment="3">
|
||||
<Room Name="nakaniwa_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/syatekijyou.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/syatekijyou.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="syatekijyou_scene" Segment="2">
|
||||
<Scene Name="syatekijyou_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="syatekijyou_room_0" Segment="3">
|
||||
<Room Name="syatekijyou_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
26
soh/assets/xml/GC_MQ_D/scenes/indoors/takaraya.xml
Normal file
26
soh/assets/xml/GC_MQ_D/scenes/indoors/takaraya.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<Root>
|
||||
<File Name="takaraya_scene" Segment="2">
|
||||
<Scene Name="takaraya_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_0" Segment="3">
|
||||
<Room Name="takaraya_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_1" Segment="3">
|
||||
<Room Name="takaraya_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_2" Segment="3">
|
||||
<Room Name="takaraya_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_3" Segment="3">
|
||||
<Room Name="takaraya_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_4" Segment="3">
|
||||
<Room Name="takaraya_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_5" Segment="3">
|
||||
<Room Name="takaraya_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="takaraya_room_6" Segment="3">
|
||||
<Room Name="takaraya_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/indoors/tent.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/indoors/tent.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="tent_scene" Segment="2">
|
||||
<Scene Name="tent_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="tent_room_0" Segment="3">
|
||||
<Room Name="tent_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_MQ_D/scenes/indoors/tokinoma.xml
Normal file
14
soh/assets/xml/GC_MQ_D/scenes/indoors/tokinoma.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="tokinoma_scene" Segment="2">
|
||||
<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x46F0"/>
|
||||
<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D20"/>
|
||||
<Cutscene Name="gTempleOfTimeIntroCs" Offset="0xCE00"/>
|
||||
<Scene Name="tokinoma_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="tokinoma_room_0" Segment="3">
|
||||
<Room Name="tokinoma_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="tokinoma_room_1" Segment="3">
|
||||
<Room Name="tokinoma_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="yousei_izumi_tate_scene" Segment="2">
|
||||
<Scene Name="yousei_izumi_tate_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="yousei_izumi_tate_room_0" Segment="3">
|
||||
<Room Name="yousei_izumi_tate_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/indoors/yousei_izumi_yoko.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/indoors/yousei_izumi_yoko.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="yousei_izumi_yoko_scene" Segment="2">
|
||||
<Cutscene Name="gGreatFairyFaroresWindCs" Offset="0x0160"/>
|
||||
<Cutscene Name="gGreatFairyDinsFireCs" Offset="0x1020"/>
|
||||
<Cutscene Name="gGreatFairyNayrusLoveCs" Offset="0x1F40"/>
|
||||
<Scene Name="yousei_izumi_yoko_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="yousei_izumi_yoko_room_0" Segment="3">
|
||||
<Room Name="yousei_izumi_yoko_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/enrui.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/enrui.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="enrui_scene" Segment="2">
|
||||
<Scene Name="enrui_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="enrui_room_0" Segment="3">
|
||||
<Room Name="enrui_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/entra_n.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/entra_n.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="entra_n_scene" Segment="2">
|
||||
<Scene Name="entra_n_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="entra_n_room_0" Segment="3">
|
||||
<Room Name="entra_n_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hakaana_scene" Segment="2">
|
||||
<Scene Name="hakaana_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakaana_room_0" Segment="3">
|
||||
<Room Name="hakaana_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana2.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana2.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hakaana2_scene" Segment="2">
|
||||
<Scene Name="hakaana2_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakaana2_room_0" Segment="3">
|
||||
<Room Name="hakaana2_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
16
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana_ouke.xml
Normal file
16
soh/assets/xml/GC_MQ_D/scenes/misc/hakaana_ouke.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="hakaana_ouke_scene" Segment="2">
|
||||
<Cutscene Name="gSunSongGraveSunSongTeachCs" Offset="0x24A0"/>
|
||||
<Cutscene Name="gSunSongGraveSunSongTeachPart2Cs" Offset="0x28E0"/>
|
||||
<Scene Name="hakaana_ouke_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakaana_ouke_room_0" Segment="3">
|
||||
<Room Name="hakaana_ouke_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakaana_ouke_room_1" Segment="3">
|
||||
<Room Name="hakaana_ouke_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hakaana_ouke_room_2" Segment="3">
|
||||
<Room Name="hakaana_ouke_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/hiral_demo.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/hiral_demo.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="hiral_demo_scene" Segment="2">
|
||||
<Scene Name="hiral_demo_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="hiral_demo_room_0" Segment="3">
|
||||
<Room Name="hiral_demo_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/kakariko3.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/kakariko3.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kakariko3_scene" Segment="2">
|
||||
<Scene Name="kakariko3_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakariko3_room_0" Segment="3">
|
||||
<Room Name="kakariko3_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
47
soh/assets/xml/GC_MQ_D/scenes/misc/kakusiana.xml
Normal file
47
soh/assets/xml/GC_MQ_D/scenes/misc/kakusiana.xml
Normal file
@@ -0,0 +1,47 @@
|
||||
<Root>
|
||||
<File Name="kakusiana_scene" Segment="2">
|
||||
<Scene Name="kakusiana_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_0" Segment="3">
|
||||
<Room Name="kakusiana_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_1" Segment="3">
|
||||
<Room Name="kakusiana_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_2" Segment="3">
|
||||
<Room Name="kakusiana_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_3" Segment="3">
|
||||
<Room Name="kakusiana_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_4" Segment="3">
|
||||
<Room Name="kakusiana_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_5" Segment="3">
|
||||
<Room Name="kakusiana_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_6" Segment="3">
|
||||
<Room Name="kakusiana_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_7" Segment="3">
|
||||
<Room Name="kakusiana_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_8" Segment="3">
|
||||
<Room Name="kakusiana_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_9" Segment="3">
|
||||
<Room Name="kakusiana_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_10" Segment="3">
|
||||
<Room Name="kakusiana_room_10" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_11" Segment="3">
|
||||
<Room Name="kakusiana_room_11" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_12" Segment="3">
|
||||
<Room Name="kakusiana_room_12" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kakusiana_room_13" Segment="3">
|
||||
<Room Name="kakusiana_room_13" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
10
soh/assets/xml/GC_MQ_D/scenes/misc/kinsuta.xml
Normal file
10
soh/assets/xml/GC_MQ_D/scenes/misc/kinsuta.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="kinsuta_scene" Segment="2">
|
||||
<Scene Name="kinsuta_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kinsuta_room_0" Segment="3">
|
||||
<DList Name="gKinsutaDL_0030B0" Offset="0x30B0"/>
|
||||
<DList Name="gKinsutaDL_00B088" Offset="0xB088"/>
|
||||
<Room Name="kinsuta_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/market_alley.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/market_alley.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="market_alley_scene" Segment="2">
|
||||
<Scene Name="market_alley_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="market_alley_room_0" Segment="3">
|
||||
<Room Name="market_alley_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
10
soh/assets/xml/GC_MQ_D/scenes/misc/market_alley_n.xml
Normal file
10
soh/assets/xml/GC_MQ_D/scenes/misc/market_alley_n.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="market_alley_n_scene" Segment="2">
|
||||
<Path Name="market_alley_n_scenePathList_00019C" Offset="0x019C" NumPaths="3"/>
|
||||
<Scene Name="market_alley_n_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="market_alley_n_room_0" Segment="3">
|
||||
<Room Name="market_alley_n_room_0" Offset="0x0"/>
|
||||
<DList Name="market_alley_n_room_0DL_0756E0" Offset="0x756E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/misc/market_day.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/misc/market_day.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="market_day_scene" Segment="2">
|
||||
<Path Name="market_day_scenePathList_000330" Offset="0x0330" NumPaths="4"/>
|
||||
<Scene Name="market_day_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="market_day_room_0" Segment="3">
|
||||
<Room Name="market_day_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/misc/market_night.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/misc/market_night.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="market_night_scene" Segment="2">
|
||||
<Path Name="market_night_scenePathList_0002FC" Offset="0x02FC" NumPaths="7"/>
|
||||
<Scene Name="market_night_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="market_night_room_0" Segment="3">
|
||||
<Room Name="market_night_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/market_ruins.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/market_ruins.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="market_ruins_scene" Segment="2">
|
||||
<Scene Name="market_ruins_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="market_ruins_room_0" Segment="3">
|
||||
<Room Name="market_ruins_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/shrine.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/shrine.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="shrine_scene" Segment="2">
|
||||
<Scene Name="shrine_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="shrine_room_0" Segment="3">
|
||||
<Room Name="shrine_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/misc/shrine_n.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/misc/shrine_n.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="shrine_n_scene" Segment="2">
|
||||
<Path Name="shrine_n_scenePathList_000100" Offset="0x0100" NumPaths="2"/>
|
||||
<Scene Name="shrine_n_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="shrine_n_room_0" Segment="3">
|
||||
<Room Name="shrine_n_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/shrine_r.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/shrine_r.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="shrine_r_scene" Segment="2">
|
||||
<Scene Name="shrine_r_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="shrine_r_room_0" Segment="3">
|
||||
<Room Name="shrine_r_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/misc/turibori.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/misc/turibori.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="turibori_scene" Segment="2">
|
||||
<Scene Name="turibori_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="turibori_room_0" Segment="3">
|
||||
<Room Name="turibori_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/overworld/entra.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/overworld/entra.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="entra_scene" Segment="2">
|
||||
<Scene Name="entra_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="entra_room_0" Segment="3">
|
||||
<Room Name="entra_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
16
soh/assets/xml/GC_MQ_D/scenes/overworld/souko.xml
Normal file
16
soh/assets/xml/GC_MQ_D/scenes/overworld/souko.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="souko_scene" Segment="2">
|
||||
<Texture Name="gLonLonHouseDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0x5210"/>
|
||||
<Texture Name="gLonLonHouseNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0x5010"/>
|
||||
<Scene Name="souko_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="souko_room_0" Segment="3">
|
||||
<Room Name="souko_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="souko_room_1" Segment="3">
|
||||
<Room Name="souko_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="souko_room_2" Segment="3">
|
||||
<Room Name="souko_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
18
soh/assets/xml/GC_MQ_D/scenes/overworld/spot00.xml
Normal file
18
soh/assets/xml/GC_MQ_D/scenes/overworld/spot00.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="spot00_scene" Segment="2">
|
||||
<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
|
||||
<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>
|
||||
<Cutscene Name="gHyruleFieldEastEponaJumpCs" Offset="0xFF00"/>
|
||||
<Cutscene Name="gHyruleFieldIntroCs" Offset="0x13AA0"/>
|
||||
<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xF9E0"/>
|
||||
<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10550"/>
|
||||
<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
|
||||
<Path Name="spot00_scenePathList_011AB4" Offset="0x11AB4" NumPaths="2"/>
|
||||
<Scene Name="spot00_scene" Offset="0x0"/>
|
||||
<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
|
||||
</File>
|
||||
<File Name="spot00_room_0" Segment="3">
|
||||
<Room Name="spot00_room_0" Offset="0x0"/>
|
||||
<DList Name="spot00_room_0DL_012B20" Offset="0x12B20"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_MQ_D/scenes/overworld/spot01.xml
Normal file
13
soh/assets/xml/GC_MQ_D/scenes/overworld/spot01.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="spot01_scene" Segment="2">
|
||||
<Path Name="spot01_scenePathList_0003D0" Offset="0x03D0" NumPaths="3"/>
|
||||
<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>
|
||||
<Texture Name="gKakarikoVillageDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x15B50"/>
|
||||
<Texture Name="gKakarikoVillageNightWindowTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0x16B50"/>
|
||||
<Scene Name="spot01_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot01_room_0" Segment="3">
|
||||
<DList Name="gSpot01DL_009E38" Offset="0x9E38"/>
|
||||
<Room Name="spot01_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
17
soh/assets/xml/GC_MQ_D/scenes/overworld/spot02.xml
Normal file
17
soh/assets/xml/GC_MQ_D/scenes/overworld/spot02.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<Root>
|
||||
<File Name="spot02_scene" Segment="2">
|
||||
<Scene Name="spot02_scene" Offset="0x0"/>
|
||||
|
||||
<Cutscene Name="spot02_scene_Cs_003C80" Offset="0x3C80"/>
|
||||
|
||||
<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
|
||||
<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
|
||||
</File>
|
||||
<File Name="spot02_room_0" Segment="3">
|
||||
<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>
|
||||
<Room Name="spot02_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot02_room_1" Segment="3">
|
||||
<Room Name="spot02_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot03.xml
Normal file
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot03.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="spot03_scene" Segment="2">
|
||||
<Path Name="spot03_scenePathList_0002BC" Offset="0x02BC" NumPaths="2"/>
|
||||
<Path Name="spot03_scenePathList_006908" Offset="0x6908" NumPaths="3"/>
|
||||
|
||||
<Scene Name="spot03_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot03_room_0" Segment="3">
|
||||
<Room Name="spot03_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot03_room_1" Segment="3">
|
||||
<DList Name="gSpot03DL_0074E8" Offset="0x74E8"/>
|
||||
<Room Name="spot03_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
21
soh/assets/xml/GC_MQ_D/scenes/overworld/spot04.xml
Normal file
21
soh/assets/xml/GC_MQ_D/scenes/overworld/spot04.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="spot04_scene" Segment="2">
|
||||
<Path Name="spot04_scenePathList_00030C" Offset="0x030C" NumPaths="3"/>
|
||||
<Path Name="spot04_scenePathList_00D728" Offset="0xD728" NumPaths="2"/>
|
||||
<Cutscene Name="gKokiriForestDekuSproutCs" Offset="0xC9D0"/>
|
||||
<Cutscene Name="gSpot04Cs_10E20" Offset="0x10E20"/>
|
||||
|
||||
<Scene Name="spot04_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot04_room_0" Segment="3">
|
||||
<Room Name="spot04_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot04_room_1" Segment="3">
|
||||
<Room Name="spot04_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot04_room_2" Segment="3">
|
||||
<DList Name="gSpot04DL_002BB8" Offset="0x2BB8"/>
|
||||
<DList Name="gSpot04DL_005058" Offset="0x5058"/>
|
||||
<Room Name="spot04_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
16
soh/assets/xml/GC_MQ_D/scenes/overworld/spot05.xml
Normal file
16
soh/assets/xml/GC_MQ_D/scenes/overworld/spot05.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="spot05_scene" Segment="2">
|
||||
<Cutscene Name="gMinuetCs" Offset="0x3F80"/>
|
||||
|
||||
<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5730"/>
|
||||
|
||||
<Path Name="spot05_scenePathList_0069D8" Offset="0x69D8" NumPaths="5"/>
|
||||
|
||||
<Scene Name="spot05_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot05_room_0" Segment="3">
|
||||
<DList Name="gSpot05DL_009A60" Offset="0x9A60"/>
|
||||
<DList Name="gSpot05DL_009EE0" Offset="0x9EE0"/>
|
||||
<Room Name="spot05_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot06.xml
Normal file
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot06.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="spot06_scene" Segment="2">
|
||||
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
|
||||
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
|
||||
<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
|
||||
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
|
||||
<Scene Name="spot06_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot06_room_0" Segment="3">
|
||||
<DList Name="gSpot06DL_00A400" Offset="0xA400"/>
|
||||
<DList Name="gSpot06DL_00A608" Offset="0xA608"/>
|
||||
|
||||
<Room Name="spot06_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot07.xml
Normal file
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot07.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="spot07_scene" Segment="2">
|
||||
<Path Name="spot07_scenePathList_000234" Offset="0x234" NumPaths="2"/>
|
||||
<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D70"/>
|
||||
<Texture Name="gZorasDomainDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x8F98"/>
|
||||
<Texture Name="gZorasDomainNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FD8"/>
|
||||
<Scene Name="spot07_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot07_room_0" Segment="3">
|
||||
<Room Name="spot07_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot07_room_1" Segment="3">
|
||||
<Room Name="spot07_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot08.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot08.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="spot08_scene" Segment="2">
|
||||
<Cutscene Name="gZorasFountainIntroCs" Offset="0x4A80"/>
|
||||
<Scene Name="spot08_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot08_room_0" Segment="3">
|
||||
<Room Name="spot08_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
16
soh/assets/xml/GC_MQ_D/scenes/overworld/spot09.xml
Normal file
16
soh/assets/xml/GC_MQ_D/scenes/overworld/spot09.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="spot09_scene" Segment="2">
|
||||
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
|
||||
<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
|
||||
<Cutscene Name="gGerudoValleyIntroCs" Offset="0x31E0"/>
|
||||
<Path Name="spot09_scenePathList_002F58" Offset="0x2F58" NumPaths="3"/>
|
||||
|
||||
<Scene Name="spot09_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot09_room_0" Segment="3">
|
||||
<DList Name="gSpot09DL_007108" Offset="0x7108"/>
|
||||
<DList Name="gSpot09DL_008780" Offset="0x8780"/>
|
||||
|
||||
<Room Name="spot09_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
37
soh/assets/xml/GC_MQ_D/scenes/overworld/spot10.xml
Normal file
37
soh/assets/xml/GC_MQ_D/scenes/overworld/spot10.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<Root>
|
||||
<File Name="spot10_scene" Segment="2">
|
||||
<Path Name="spot10_scenePathList_00C080" Offset="0xC080" NumPaths="3"/>
|
||||
|
||||
<Scene Name="spot10_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_0" Segment="3">
|
||||
<Room Name="spot10_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_1" Segment="3">
|
||||
<Room Name="spot10_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_2" Segment="3">
|
||||
<Room Name="spot10_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_3" Segment="3">
|
||||
<Room Name="spot10_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_4" Segment="3">
|
||||
<Room Name="spot10_room_4" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_5" Segment="3">
|
||||
<Room Name="spot10_room_5" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_6" Segment="3">
|
||||
<Room Name="spot10_room_6" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_7" Segment="3">
|
||||
<Room Name="spot10_room_7" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_8" Segment="3">
|
||||
<Room Name="spot10_room_8" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot10_room_9" Segment="3">
|
||||
<Room Name="spot10_room_9" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot11.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot11.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="spot11_scene" Segment="2">
|
||||
<Cutscene Name="gDesertColossusIntroCs" Offset="0x7990"/>
|
||||
<Scene Name="spot11_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot11_room_0" Segment="3">
|
||||
<Room Name="spot11_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot12.xml
Normal file
15
soh/assets/xml/GC_MQ_D/scenes/overworld/spot12.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="spot12_scene" Segment="2">
|
||||
<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
|
||||
<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
|
||||
<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
|
||||
<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
|
||||
<Scene Name="spot12_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot12_room_0" Segment="3">
|
||||
<Room Name="spot12_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot12_room_1" Segment="3">
|
||||
<Room Name="spot12_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
soh/assets/xml/GC_MQ_D/scenes/overworld/spot13.xml
Normal file
11
soh/assets/xml/GC_MQ_D/scenes/overworld/spot13.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="spot13_scene" Segment="2">
|
||||
<Scene Name="spot13_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot13_room_0" Segment="3">
|
||||
<Room Name="spot13_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot13_room_1" Segment="3">
|
||||
<Room Name="spot13_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot15.xml
Normal file
9
soh/assets/xml/GC_MQ_D/scenes/overworld/spot15.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="spot15_scene" Segment="2">
|
||||
<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
|
||||
<Scene Name="spot15_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot15_room_0" Segment="3">
|
||||
<Room Name="spot15_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_MQ_D/scenes/overworld/spot16.xml
Normal file
14
soh/assets/xml/GC_MQ_D/scenes/overworld/spot16.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="spot16_scene" Segment="2">
|
||||
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
|
||||
<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
|
||||
<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
|
||||
<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
|
||||
<Scene Name="spot16_scene" Offset="0x0"/>
|
||||
<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
|
||||
</File>
|
||||
<File Name="spot16_room_0" Segment="3">
|
||||
<Room Name="spot16_room_0" Offset="0x0"/>
|
||||
<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
|
||||
</File>
|
||||
</Root>
|
||||
13
soh/assets/xml/GC_MQ_D/scenes/overworld/spot17.xml
Normal file
13
soh/assets/xml/GC_MQ_D/scenes/overworld/spot17.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="spot17_scene" Segment="2">
|
||||
<Cutscene Name="gDeathMountainCraterBoleroCs" Offset="0x45D0"/>
|
||||
<Cutscene Name="gDeathMountainCraterIntroCs" Offset="0x76D0"/>
|
||||
<Scene Name="spot17_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot17_room_0" Segment="3">
|
||||
<Room Name="spot17_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot17_room_1" Segment="3">
|
||||
<Room Name="spot17_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
23
soh/assets/xml/GC_MQ_D/scenes/overworld/spot18.xml
Normal file
23
soh/assets/xml/GC_MQ_D/scenes/overworld/spot18.xml
Normal file
@@ -0,0 +1,23 @@
|
||||
<Root>
|
||||
<File Name="spot18_scene" Segment="2">
|
||||
<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
|
||||
<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
|
||||
<Cutscene Name="gGoronCityDaruniaWrongCs" Offset="0x7DE0"/>
|
||||
<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
|
||||
<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
|
||||
<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
|
||||
<Scene Name="spot18_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_0" Segment="3">
|
||||
<Room Name="spot18_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_1" Segment="3">
|
||||
<Room Name="spot18_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_2" Segment="3">
|
||||
<Room Name="spot18_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_3" Segment="3">
|
||||
<Room Name="spot18_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_MQ_D/scenes/overworld/spot20.xml
Normal file
14
soh/assets/xml/GC_MQ_D/scenes/overworld/spot20.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="spot20_scene" Segment="2">
|
||||
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
|
||||
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
|
||||
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
|
||||
<Path Name="spot20_scenePathList_005844" Offset="0x5844" NumPaths="2"/>
|
||||
<Scene Name="spot20_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot20_room_0" Segment="3">
|
||||
<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
|
||||
<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
|
||||
<Room Name="spot20_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/alley_shop.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/alley_shop.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="alley_shop_scene" Segment="2">
|
||||
<Scene Name="alley_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="alley_shop_room_0" Segment="3">
|
||||
<Room Name="alley_shop_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/drag.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/drag.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="drag_scene" Segment="2">
|
||||
<Scene Name="drag_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="drag_room_0" Segment="3">
|
||||
<Room Name="drag_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/face_shop.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/face_shop.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="face_shop_scene" Segment="2">
|
||||
<Scene Name="face_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="face_shop_room_0" Segment="3">
|
||||
<Room Name="face_shop_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/golon.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/golon.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="golon_scene" Segment="2">
|
||||
<Scene Name="golon_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="golon_room_0" Segment="3">
|
||||
<Room Name="golon_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/kokiri_shop.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/kokiri_shop.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="kokiri_shop_scene" Segment="2">
|
||||
<Scene Name="kokiri_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="kokiri_shop_room_0" Segment="3">
|
||||
<Room Name="kokiri_shop_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
8
soh/assets/xml/GC_MQ_D/scenes/shops/night_shop.xml
Normal file
8
soh/assets/xml/GC_MQ_D/scenes/shops/night_shop.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="night_shop_scene" Segment="2">
|
||||
<Scene Name="night_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="night_shop_room_0" Segment="3">
|
||||
<Room Name="night_shop_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user