Fix copyright tex for GC JP (#5324)
* Fix copyright tex for GC JP * add 2004 texture for jp ce
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@@ -484,8 +484,17 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) {
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// Title logo is shifted to the left in Master Quest
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#define LOGO_X_SHIFT (isMQ ? 0 : -8)
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#define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex)
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// Copyright texture is different depending on the version
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// JPN CE displays two slightly different 2004 copyrights when lang is jpn or not
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// Otherwise the other GC JPN versions either display 2002 for JPN or 2003 for others
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// Else fallback to 2003 for GC or 1998 for N64
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#define COPYRIGHT_TEX \
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(isJpnGC_CE \
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? (gSaveContext.language == LANGUAGE_JPN ? gTitleCopyright19982004JpnTex : gTitleCopyright19982004EngTex) \
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: (isGC ? ((isJpnGC_notCE || gSaveContext.language == LANGUAGE_JPN) ? gTitleCopyright19982002Tex \
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: gTitleCopyright19982003Tex) \
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: gTitleCopyright1998Tex))
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// Copyright texture is larger on GC
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#define COPYRIGHT_TEX (isGC ? gTitleCopyright19982003Tex : gTitleCopyright1998Tex)
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#define COPYRIGHT_TEX_WIDTH (isGC ? 160 : 128)
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#define COPYRIGHT_TEX_LEFT (isGC ? 78 : 94)
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@@ -515,6 +524,9 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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u16 rectTop;
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bool isMQ = ResourceMgr_IsGameMasterQuest();
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bool isGC = ResourceMgr_GetGamePlatform(0) == GAME_PLATFORM_GC;
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bool isJpnGC_CE = isGC && ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC_CE;
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bool isJpnGC_notCE =
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isGC && (ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC || ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_MQ);
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gSPSegment(gfx++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment);
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