Fix boss soul ice traps (#4921)
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@@ -946,7 +946,13 @@ extern "C" void DrawGanon(PlayState* play) {
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}
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}
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extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry) {
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extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry) {
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s16 slot = getItemEntry->getItemId - RG_GOHMA_SOUL;
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s16 slot;
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if (getItemEntry->getItemId != RG_ICE_TRAP) {
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slot = getItemEntry->getItemId - RG_GOHMA_SOUL;
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} else {
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slot = getItemEntry->drawItemId - RG_GOHMA_SOUL;
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}
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s16 flameColors[9][3] = {
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s16 flameColors[9][3] = {
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{ 0, 255, 0 }, // Gohma
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{ 0, 255, 0 }, // Gohma
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{ 255, 0, 100 }, // King Dodongo
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{ 255, 0, 100 }, // King Dodongo
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