fix lab dive check with eye drops (#2119)
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@@ -251,7 +251,9 @@ void EnMk_Wait(EnMk* this, PlayState* play) {
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player->actor.textId = this->actor.textId;
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this->actionFunc = func_80AACA40;
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} else {
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if (INV_CONTENT(ITEM_ODD_MUSHROOM) == ITEM_EYEDROPS) {
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// Skip eye drop text on rando if Link went in the water, so you can still receive the dive check
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if (INV_CONTENT(ITEM_ODD_MUSHROOM) == ITEM_EYEDROPS &&
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(!gSaveContext.n64ddFlag || this->swimFlag == 0)) {
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player->actor.textId = 0x4032;
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this->actionFunc = func_80AACA40;
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} else {
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