CrowdControl V2: Effect Overhaul (#2433)
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@@ -233,6 +233,12 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
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input->cur.button &= ~(BTN_Z);
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}
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uint32_t emulatedButtons = GameInteractor_GetEmulatedButtons();
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if (emulatedButtons) {
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input->cur.button |= emulatedButtons;
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GameInteractor_SetEmulatedButtons(0);
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}
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if (GameInteractor_ReverseControlsActive()) {
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if (input->cur.stick_x == -128) {
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input->cur.stick_x = 127;
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