Organize ship specific save context additions (#4597)
* Basic restructure * Undo most randomizerInf changes for now * Small fixes * Fix linux & mac builds? * Fix remnants of randomizerInf changes * Post-merge fix * Post-merge fix
This commit is contained in:
@@ -4982,15 +4982,33 @@ void Flags_UnsetEventInf(s32 flag) {
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* Tests if "randomizerInf" flag is set.
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*/
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s32 Flags_GetRandomizerInf(RandomizerInf flag) {
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return gSaveContext.randomizerInf[flag >> 4] & (1 << (flag & 0xF));
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// Randomizer flags are currently accessible from any quest (boss rush as an example)
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/*
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if (!IS_RANDO) {
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LUSLOG_ERROR("Tried to get randomizerInf flag \"%d\" outside of rando", flag);
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assert(false);
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return 0;
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}
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*/
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return gSaveContext.ship.randomizerInf[flag >> 4] & (1 << (flag & 0xF));
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}
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/**
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* Sets "randomizerInf" flag.
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*/
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void Flags_SetRandomizerInf(RandomizerInf flag) {
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// Randomizer flags are currently accessible from any quest (boss rush as an example)
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/*
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if (!IS_RANDO) {
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LUSLOG_ERROR("Tried to set randomizerInf flag \"%d\" outside of rando", flag);
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assert(false);
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return;
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}
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*/
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s32 previouslyOff = !Flags_GetRandomizerInf(flag);
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gSaveContext.randomizerInf[flag >> 4] |= (1 << (flag & 0xF));
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gSaveContext.ship.randomizerInf[flag >> 4] |= (1 << (flag & 0xF));
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if (previouslyOff) {
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LUSLOG_INFO("RandomizerInf Flag Set - %#x", flag);
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GameInteractor_ExecuteOnFlagSet(FLAG_RANDOMIZER_INF, flag);
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@@ -5001,8 +5019,17 @@ void Flags_SetRandomizerInf(RandomizerInf flag) {
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* Unsets "randomizerInf" flag.
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*/
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void Flags_UnsetRandomizerInf(RandomizerInf flag) {
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// Randomizer flags are currently accessible from any quest (boss rush as an example)
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/*
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if (!IS_RANDO) {
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LUSLOG_ERROR("Tried to unset randomizerInf flag \"%d\" outside of rando", flag);
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assert(false);
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return;
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}
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*/
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s32 previouslyOn = Flags_GetRandomizerInf(flag);
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gSaveContext.randomizerInf[flag >> 4] &= ~(1 << (flag & 0xF));
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gSaveContext.ship.randomizerInf[flag >> 4] &= ~(1 << (flag & 0xF));
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if (previouslyOn) {
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LUSLOG_INFO("RandomizerInf Flag Unset - %#x", flag);
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GameInteractor_ExecuteOnFlagUnset(FLAG_RANDOMIZER_INF, flag);
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@@ -626,8 +626,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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break;
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case 8:
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if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
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FaroresWindData tempFW = gSaveContext.backupFW;
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gSaveContext.backupFW = gSaveContext.fw;
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FaroresWindData tempFW = gSaveContext.ship.backupFW;
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gSaveContext.ship.backupFW = gSaveContext.fw;
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gSaveContext.fw = tempFW;
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} else {
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gSaveContext.fw.set = 0;
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@@ -1046,7 +1046,7 @@ void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId) {
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Matrix_Scale(0.035f, 0.035f, 0.035f, MTXMODE_APPLY);
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uint8_t index = gSaveContext.triforcePiecesCollected % 3;
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uint8_t index = gSaveContext.ship.quest.data.randomizer.triforcePiecesCollected % 3;
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Gfx* triforcePieceDL;
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switch (index) {
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@@ -59,9 +59,9 @@ void KaleidoScopeCall_Update(PlayState* play) {
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GameInteractor_ExecuteOnKaleidoUpdate();
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if (!gSaveContext.sohStats.gameComplete &&
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(!IS_BOSS_RUSH || !gSaveContext.isBossRushPaused)) {
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gSaveContext.sohStats.pauseTimer++;
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if (!gSaveContext.ship.stats.gameComplete &&
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(!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) {
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gSaveContext.ship.stats.pauseTimer++;
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}
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if ((pauseCtx->state != 0) || (pauseCtx->debugState != 0)) {
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@@ -73,7 +73,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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pauseCtx->unk_1E4 = 0;
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pauseCtx->unk_1EC = 0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
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gSaveContext.sohStats.count[COUNT_PAUSES]++;
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gSaveContext.ship.stats.count[COUNT_PAUSES]++;
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}
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} else if (pauseCtx->state == 8) {
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HREG(80) = 7;
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@@ -1812,7 +1812,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
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void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
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// If we already have a timestamp for this item, do nothing
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if (gSaveContext.sohStats.itemTimestamp[item] != 0){
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if (gSaveContext.ship.stats.itemTimestamp[item] != 0){
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return;
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}
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// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
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@@ -1831,20 +1831,20 @@ void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
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// Count any bottled item as a bottle
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if (item >= ITEM_BOTTLE && item <= ITEM_POE) {
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if (gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] == 0) {
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gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] = time;
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if (gSaveContext.ship.stats.itemTimestamp[ITEM_BOTTLE] == 0) {
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gSaveContext.ship.stats.itemTimestamp[ITEM_BOTTLE] = time;
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}
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return;
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}
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// Count any bombchu pack as bombchus
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if (item == ITEM_BOMBCHU || (item >= ITEM_BOMBCHUS_5 && item <= ITEM_BOMBCHUS_20)) {
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if (gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] == 0) {
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gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = time;
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if (gSaveContext.ship.stats.itemTimestamp[ITEM_BOMBCHU] == 0) {
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gSaveContext.ship.stats.itemTimestamp[ITEM_BOMBCHU] = time;
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}
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return;
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}
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gSaveContext.sohStats.itemTimestamp[item] = time;
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gSaveContext.ship.stats.itemTimestamp[item] = time;
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GameInteractor_ExecuteOnTimestamp(item);
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}
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@@ -2338,7 +2338,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
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gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
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gSaveContext.sohStats.heartPieces++;
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gSaveContext.ship.stats.heartPieces++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART_CONTAINER) {
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if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
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@@ -2348,7 +2348,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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}
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gSaveContext.sohStats.heartContainers++;
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gSaveContext.ship.stats.heartContainers++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART) {
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osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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@@ -2447,7 +2447,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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}
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if (item >= ITEM_POCKET_EGG) {
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gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(item);
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gSaveContext.ship.quest.data.randomizer.adultTradeItems |= ADULT_TRADE_FLAG(item);
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}
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temp = INV_CONTENT(item);
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@@ -2763,8 +2763,8 @@ bool Inventory_HatchPocketCucco(PlayState* play) {
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return 0;
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}
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gSaveContext.adultTradeItems &= ~ADULT_TRADE_FLAG(ITEM_POCKET_EGG);
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gSaveContext.adultTradeItems |= ADULT_TRADE_FLAG(ITEM_POCKET_CUCCO);
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gSaveContext.ship.quest.data.randomizer.adultTradeItems &= ~ADULT_TRADE_FLAG(ITEM_POCKET_EGG);
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gSaveContext.ship.quest.data.randomizer.adultTradeItems |= ADULT_TRADE_FLAG(ITEM_POCKET_CUCCO);
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Inventory_ReplaceItem(play, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO);
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return 1;
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}
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@@ -2882,7 +2882,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
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gSaveContext.healthCapacity);
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if (healthChange < 0) {
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gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN] += -healthChange;
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gSaveContext.ship.stats.count[COUNT_DAMAGE_TAKEN] += -healthChange;
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}
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// If one-hit ko mode is on, any damage kills you and you cannot gain health.
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@@ -2952,10 +2952,10 @@ void Rupees_ChangeBy(s16 rupeeChange) {
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}
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if (rupeeChange > 0) {
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gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED] += rupeeChange;
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gSaveContext.ship.stats.count[COUNT_RUPEES_COLLECTED] += rupeeChange;
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}
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if (rupeeChange < 0) {
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gSaveContext.sohStats.count[COUNT_RUPEES_SPENT] += -rupeeChange;
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gSaveContext.ship.stats.count[COUNT_RUPEES_SPENT] += -rupeeChange;
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}
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}
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@@ -2963,25 +2963,25 @@ void GameplayStats_UpdateAmmoUsed(s16 item, s16 ammoUsed) {
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switch (item) {
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case ITEM_STICK:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_STICK] += ammoUsed;
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break;
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case ITEM_NUT:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_NUT] += ammoUsed;
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break;
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case ITEM_BOMB:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_BOMB] += ammoUsed;
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break;
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case ITEM_BOW:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_ARROW] += ammoUsed;
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break;
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case ITEM_SLINGSHOT:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_SEED] += ammoUsed;
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break;
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case ITEM_BOMBCHU:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_BOMBCHU] += ammoUsed;
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break;
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case ITEM_BEAN:
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gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN] += ammoUsed;
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gSaveContext.ship.stats.count[COUNT_AMMO_USED_BEAN] += ammoUsed;
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break;
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default:
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break;
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@@ -6122,7 +6122,7 @@ void Interface_Draw(PlayState* play) {
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void Interface_DrawTotalGameplayTimer(PlayState* play) {
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// Draw timer based on the Gameplay Stats total time.
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if ((IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
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if ((IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.options[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
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(CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
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s32 X_Margins_Timer = 0;
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@@ -6202,9 +6202,9 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
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(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
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if (gSaveContext.sohStats.gameComplete) {
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if (gSaveContext.ship.stats.gameComplete) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
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} else if (gSaveContext.isBossRushPaused && !gSaveContext.sohStats.rtaTiming) {
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} else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused && !gSaveContext.ship.stats.rtaTiming) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
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@@ -6429,11 +6429,11 @@ void Interface_Update(PlayState* play) {
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} else {
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gSaveContext.rupeeAccumulator = 0;
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}
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if (gSaveContext.rupeeAccumulator == 0 && gSaveContext.pendingSale != ITEM_NONE) {
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u16 tempSaleItem = gSaveContext.pendingSale;
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u16 tempSaleMod = gSaveContext.pendingSaleMod;
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gSaveContext.pendingSale = ITEM_NONE;
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gSaveContext.pendingSaleMod = MOD_NONE;
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if (gSaveContext.rupeeAccumulator == 0 && gSaveContext.ship.pendingSale != ITEM_NONE) {
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u16 tempSaleItem = gSaveContext.ship.pendingSale;
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u16 tempSaleMod = gSaveContext.ship.pendingSaleMod;
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gSaveContext.ship.pendingSale = ITEM_NONE;
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gSaveContext.ship.pendingSaleMod = MOD_NONE;
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if (tempSaleMod == MOD_NONE) {
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GetItemID getItemID = RetrieveGetItemIDFromItemID(tempSaleItem);
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RandomizerGet randomizerGet = RetrieveRandomizerGetFromItemID(tempSaleItem);
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@@ -646,32 +646,32 @@ void Play_Init(GameState* thisx) {
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gSaveContext.respawnFlag = 0;
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// #region SOH [Stats]
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if (gSaveContext.sohStats.sceneNum != gPlayState->sceneNum) {
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u16 idx = gSaveContext.sohStats.tsIdx;
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gSaveContext.sohStats.sceneTimestamps[idx].sceneTime = gSaveContext.sohStats.sceneTimer / 2;
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gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
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gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
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gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
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gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
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gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
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gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
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gSaveContext.sohStats.tsIdx++;
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gSaveContext.sohStats.sceneTimer = 0;
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gSaveContext.sohStats.roomTimer = 0;
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} else if (gSaveContext.sohStats.roomNum != gPlayState->roomCtx.curRoom.num) {
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u16 idx = gSaveContext.sohStats.tsIdx;
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gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
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gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
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gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
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gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
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gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
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gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
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gSaveContext.sohStats.tsIdx++;
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gSaveContext.sohStats.roomTimer = 0;
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if (gSaveContext.ship.stats.sceneNum != gPlayState->sceneNum) {
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u16 idx = gSaveContext.ship.stats.tsIdx;
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gSaveContext.ship.stats.sceneTimestamps[idx].sceneTime = gSaveContext.ship.stats.sceneTimer / 2;
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gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
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gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
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gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
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gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
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gSaveContext.ship.stats.tsIdx++;
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gSaveContext.ship.stats.sceneTimer = 0;
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gSaveContext.ship.stats.roomTimer = 0;
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} else if (gSaveContext.ship.stats.roomNum != gPlayState->roomCtx.curRoom.num) {
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u16 idx = gSaveContext.ship.stats.tsIdx;
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gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
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gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
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gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
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gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
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gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
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gSaveContext.ship.stats.tsIdx++;
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gSaveContext.ship.stats.roomTimer = 0;
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}
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gSaveContext.sohStats.sceneNum = gPlayState->sceneNum;
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gSaveContext.sohStats.roomNum = gPlayState->roomCtx.curRoom.num;
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gSaveContext.ship.stats.sceneNum = gPlayState->sceneNum;
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gSaveContext.ship.stats.roomNum = gPlayState->roomCtx.curRoom.num;
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// #endregion
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#if 0
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@@ -741,28 +741,28 @@ void Play_Update(PlayState* play) {
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}
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// #region SOH [Stats] Gameplay stats: Count button presses
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if (!gSaveContext.sohStats.gameComplete) {
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if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]++;}
|
||||
if (!gSaveContext.ship.stats.gameComplete) {
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_A]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_B]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CUP]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CLEFT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CDOWN]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DUP]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DDOWN]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DLEFT]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_L]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_R]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_Z]++;}
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_START]++;}
|
||||
|
||||
// Start RTA timing on first non-c-up input after intro cutscene
|
||||
if (
|
||||
!gSaveContext.sohStats.fileCreatedAt && !Player_InCsMode(play) &&
|
||||
!gSaveContext.ship.stats.fileCreatedAt && !Player_InCsMode(play) &&
|
||||
((input[0].press.button && input[0].press.button != 0x8) || input[0].rel.stick_x != 0 || input[0].rel.stick_y != 0)
|
||||
) {
|
||||
gSaveContext.sohStats.fileCreatedAt = GetUnixTimestamp();
|
||||
gSaveContext.ship.stats.fileCreatedAt = GetUnixTimestamp();
|
||||
}
|
||||
}
|
||||
// #endregion
|
||||
@@ -1146,14 +1146,14 @@ void Play_Update(PlayState* play) {
|
||||
func_800AA178(true);
|
||||
|
||||
// Gameplay stat tracking
|
||||
if (!gSaveContext.sohStats.gameComplete &&
|
||||
(!IS_BOSS_RUSH || !gSaveContext.isBossRushPaused)) {
|
||||
gSaveContext.sohStats.playTimer++;
|
||||
gSaveContext.sohStats.sceneTimer++;
|
||||
gSaveContext.sohStats.roomTimer++;
|
||||
if (!gSaveContext.ship.stats.gameComplete &&
|
||||
(!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) {
|
||||
gSaveContext.ship.stats.playTimer++;
|
||||
gSaveContext.ship.stats.sceneTimer++;
|
||||
gSaveContext.ship.stats.roomTimer++;
|
||||
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
|
||||
gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
|
||||
gSaveContext.ship.stats.count[COUNT_TIME_BUNNY_HOOD]++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2220,7 +2220,7 @@ void Play_PerformSave(PlayState* play) {
|
||||
|
||||
uint8_t triforceHuntCompleted =
|
||||
IS_RANDO &&
|
||||
gSaveContext.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) &&
|
||||
gSaveContext.ship.quest.data.randomizer.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) &&
|
||||
Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
|
||||
Overlay_DisplayText(3.0f, "Game Saved");
|
||||
|
||||
@@ -653,14 +653,14 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
|
||||
Map_SavePlayerInitialInfo(play);
|
||||
}
|
||||
Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
|
||||
u8 idx = gSaveContext.sohStats.tsIdx;
|
||||
gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
|
||||
gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
|
||||
gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
|
||||
gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
|
||||
gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
|
||||
gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
|
||||
gSaveContext.sohStats.tsIdx++;
|
||||
gSaveContext.sohStats.roomNum = roomCtx->curRoom.num;
|
||||
gSaveContext.sohStats.roomTimer = 0;
|
||||
u8 idx = gSaveContext.ship.stats.tsIdx;
|
||||
gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
|
||||
gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
|
||||
gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
|
||||
gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
|
||||
gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
|
||||
gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
|
||||
gSaveContext.ship.stats.tsIdx++;
|
||||
gSaveContext.ship.stats.roomNum = roomCtx->curRoom.num;
|
||||
gSaveContext.ship.stats.roomTimer = 0;
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ void Sram_OpenSave() {
|
||||
}
|
||||
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("PersistentMasks"), 0)) {
|
||||
gSaveContext.maskMemory = PLAYER_MASK_NONE;
|
||||
gSaveContext.ship.maskMemory = PLAYER_MASK_NONE;
|
||||
}
|
||||
|
||||
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
|
||||
@@ -252,11 +252,11 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
||||
u8 currentQuest = fileChooseCtx->questType[fileChooseCtx->buttonIndex];
|
||||
|
||||
if (currentQuest == QUEST_RANDOMIZER && (Randomizer_IsSeedGenerated() || Randomizer_IsSpoilerLoaded())) {
|
||||
gSaveContext.questId = QUEST_RANDOMIZER;
|
||||
gSaveContext.ship.quest.id = QUEST_RANDOMIZER;
|
||||
|
||||
Randomizer_InitSaveFile();
|
||||
} else {
|
||||
gSaveContext.questId = currentQuest;
|
||||
gSaveContext.ship.quest.id = currentQuest;
|
||||
}
|
||||
|
||||
Save_SaveFile();
|
||||
|
||||
@@ -487,7 +487,7 @@ void EnBox_Open(EnBox* this, PlayState* play) {
|
||||
|
||||
if (Animation_OnFrame(&this->skelanime, 30.0f)) {
|
||||
sfxId = NA_SE_EV_TBOX_UNLOCK;
|
||||
gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]++;
|
||||
gSaveContext.ship.stats.count[COUNT_CHESTS_OPENED]++;
|
||||
} else if (Animation_OnFrame(&this->skelanime, 90.0f)) {
|
||||
sfxId = NA_SE_EV_TBOX_OPEN;
|
||||
}
|
||||
|
||||
@@ -391,8 +391,8 @@ void func_809EFDD0(EnDns* this, PlayState* play) {
|
||||
pendingGetItemId = this->dnsItemEntry->getItemId;
|
||||
}
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(pendingGetItemId);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
gSaveContext.ship.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = itemEntry.modIndex;
|
||||
Actor_OfferGetItem(&this->actor, play, pendingGetItemId, 130.0f, 100.0f);
|
||||
}
|
||||
|
||||
|
||||
@@ -206,8 +206,8 @@ void EnDs_OfferBluePotion(EnDs* this, PlayState* play) {
|
||||
if (GameInteractor_Should(VB_GIVE_ITEM_FROM_GRANNYS_SHOP, true, this)) {
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_POTION_BLUE);
|
||||
Actor_OfferGetItem(&this->actor, play, GI_POTION_BLUE, 10000.0f, 50.0f);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
gSaveContext.ship.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = itemEntry.modIndex;
|
||||
this->actionFunc = EnDs_GiveBluePotion;
|
||||
}
|
||||
|
||||
|
||||
@@ -880,16 +880,16 @@ s32 EnGirlA_CanBuy_Randomizer(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_ItemGive_Arrows(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Inventory_ChangeAmmo(ITEM_BOW, this->itemCount);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_Bombs(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
switch (this->itemCount) {
|
||||
case 5:
|
||||
Item_Give(play, ITEM_BOMBS_5);
|
||||
@@ -909,8 +909,8 @@ void EnGirlA_ItemGive_Bombs(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_ItemGive_DekuNuts(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
switch (this->itemCount) {
|
||||
case 5:
|
||||
Item_Give(play, ITEM_NUTS_5);
|
||||
@@ -924,16 +924,16 @@ void EnGirlA_ItemGive_DekuNuts(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_ItemGive_DekuSticks(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_STICK);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_Longsword(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
func_800849EC(play);
|
||||
gSaveContext.swordHealth = 8;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
@@ -941,86 +941,86 @@ void EnGirlA_ItemGive_Longsword(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_ItemGive_HylianShield(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_SHIELD_HYLIAN);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_DekuShield(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_SHIELD_DEKU);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_GoronTunic(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_TUNIC_GORON);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_ZoraTunic(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_TUNIC_ZORA);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_Health(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Health_ChangeBy(play, this->itemCount);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_MilkBottle(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_MILK_BOTTLE);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_WeirdEgg(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_WEIRD_EGG);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_Unk19(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_Unk20(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_DekuSeeds(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Item_Give(play, ITEM_SEEDS_30);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_ItemGive_BottledItem(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
switch (this->actor.params) {
|
||||
case SI_FISH:
|
||||
Item_Give(play, ITEM_FISH);
|
||||
@@ -1066,8 +1066,8 @@ void EnGirlA_ItemGive_Randomizer(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_BuyEvent_ShieldDiscount(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
if (this->actor.params == SI_HYLIAN_SHIELD) {
|
||||
if (Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)) {
|
||||
Rupees_ChangeBy(-(this->basePrice - sShieldDiscounts[(s32)Rand_ZeroFloat(7.9f)]));
|
||||
@@ -1079,22 +1079,22 @@ void EnGirlA_BuyEvent_ShieldDiscount(PlayState* play, EnGirlA* this) {
|
||||
|
||||
void EnGirlA_BuyEvent_GoronTunic(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyEvent_ZoraTunic(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
}
|
||||
|
||||
void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) {
|
||||
GetItemEntry entry = ItemTable_Retrieve(this->getItemId);
|
||||
gSaveContext.pendingSale = entry.itemId;
|
||||
gSaveContext.pendingSaleMod = entry.modIndex;
|
||||
gSaveContext.ship.pendingSale = entry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = entry.modIndex;
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
|
||||
// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
|
||||
|
||||
@@ -135,8 +135,8 @@ void func_80A89160(EnJs* this, PlayState* play) {
|
||||
En_Js_SetupAction(this, func_80A8910C);
|
||||
} else {
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
gSaveContext.ship.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = itemEntry.modIndex;
|
||||
Actor_OfferGetItem(&this->actor, play, GI_BOMBCHUS_10, 10000.0f, 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,7 +310,7 @@ void EnKusa_Main(EnKusa* this, PlayState* play) {
|
||||
EnKusa_SpawnFragments(this, play);
|
||||
EnKusa_DropCollectible(this, play);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
gSaveContext.sohStats.count[COUNT_BUSHES_CUT]++;
|
||||
gSaveContext.ship.stats.count[COUNT_BUSHES_CUT]++;
|
||||
|
||||
if ((this->actor.params >> 4) & 1) {
|
||||
EnKusa_SpawnBugs(this, play);
|
||||
@@ -379,7 +379,7 @@ void EnKusa_Fall(EnKusa* this, PlayState* play) {
|
||||
if (this->actor.bgCheckFlags & 0xB) {
|
||||
if (!(this->actor.bgCheckFlags & 0x20)) {
|
||||
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
gSaveContext.sohStats.count[COUNT_BUSHES_CUT]++;
|
||||
gSaveContext.ship.stats.count[COUNT_BUSHES_CUT]++;
|
||||
}
|
||||
EnKusa_SpawnFragments(this, play);
|
||||
EnKusa_DropCollectible(this, play);
|
||||
|
||||
@@ -917,8 +917,8 @@ void func_80B15FE8(EnTa* this, PlayState* play) {
|
||||
EnTa_SetupAction(this, EnTa_GiveItemInLonLonHouse, EnTa_AnimRunToEnd);
|
||||
Rupees_ChangeBy(-30);
|
||||
GetItemEntry itemEntry = ItemTable_Retrieve(GI_MILK);
|
||||
gSaveContext.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.pendingSaleMod = itemEntry.modIndex;
|
||||
gSaveContext.ship.pendingSale = itemEntry.itemId;
|
||||
gSaveContext.ship.pendingSaleMod = itemEntry.modIndex;
|
||||
Actor_OfferGetItem(&this->actor, play, GI_MILK, 10000.0f, 50.0f);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -189,7 +189,7 @@ void ObjTsubo_AirBreak(ObjTsubo* this, PlayState* play) {
|
||||
sObjectIds[(this->actor.params >> 8) & 1], D_80BA1B8C[(this->actor.params >> 8) & 1]);
|
||||
}
|
||||
func_80033480(play, &this->actor.world.pos, 30.0f, 4, 20, 50, 1);
|
||||
gSaveContext.sohStats.count[COUNT_POTS_BROKEN]++;
|
||||
gSaveContext.ship.stats.count[COUNT_POTS_BROKEN]++;
|
||||
}
|
||||
|
||||
void ObjTsubo_WaterBreak(ObjTsubo* this, PlayState* play) {
|
||||
@@ -218,7 +218,7 @@ void ObjTsubo_WaterBreak(ObjTsubo* this, PlayState* play) {
|
||||
(Rand_ZeroOne() * 95.0f) + 15.0f, 0, 32, 70, KAKERA_COLOR_NONE,
|
||||
sObjectIds[(this->actor.params >> 8) & 1], D_80BA1B8C[(this->actor.params >> 8) & 1]);
|
||||
}
|
||||
gSaveContext.sohStats.count[COUNT_POTS_BROKEN]++;
|
||||
gSaveContext.ship.stats.count[COUNT_POTS_BROKEN]++;
|
||||
}
|
||||
|
||||
void ObjTsubo_SetupWaitForObject(ObjTsubo* this) {
|
||||
|
||||
@@ -1789,9 +1789,9 @@ void Player_PlaySteppingSfx(Player* this, f32 pitchAdjustment) {
|
||||
func_800F4010(&this->actor.projectedPos, sfxId, pitchAdjustment);
|
||||
// Gameplay stats: Count footsteps
|
||||
// Only count while game isn't complete and don't count Link's idle animations or crawling in crawlspaces
|
||||
if (!gSaveContext.sohStats.gameComplete && !(this->stateFlags2 & PLAYER_STATE2_IDLE_FIDGET) &&
|
||||
if (!gSaveContext.ship.stats.gameComplete && !(this->stateFlags2 & PLAYER_STATE2_IDLE_FIDGET) &&
|
||||
!(this->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
|
||||
gSaveContext.sohStats.count[COUNT_STEPS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_STEPS]++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2379,7 +2379,7 @@ void func_80833A20(Player* this, s32 newMeleeWeaponState) {
|
||||
}
|
||||
|
||||
if (this->heldItemAction >= PLAYER_IA_SWORD_MASTER && this->heldItemAction <= PLAYER_IA_SWORD_BIGGORON) {
|
||||
gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_SWORD_SWINGS]++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3484,7 +3484,7 @@ void Player_UseItem(PlayState* play, Player* this, s32 item) {
|
||||
this->currentMask = itemAction - PLAYER_IA_MASK_KEATON + 1;
|
||||
}
|
||||
|
||||
gSaveContext.maskMemory = this->currentMask;
|
||||
gSaveContext.ship.maskMemory = this->currentMask;
|
||||
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
} else if (((itemAction >= PLAYER_IA_OCARINA_FAIRY) && (itemAction <= PLAYER_IA_OCARINA_OF_TIME)) ||
|
||||
@@ -5538,7 +5538,7 @@ void func_8083A0F4(PlayState* play, Player* this) {
|
||||
Player_SetupAction(play, this, Player_Action_8084F608, 0);
|
||||
this->stateFlags1 |= PLAYER_STATE1_IN_CUTSCENE;
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("PersistentMasks"), 0) || !CVarGetInteger(CVAR_ENHANCEMENT("AdultMasks"), 0)) {
|
||||
gSaveContext.maskMemory = PLAYER_MASK_NONE;
|
||||
gSaveContext.ship.maskMemory = PLAYER_MASK_NONE;
|
||||
}
|
||||
} else {
|
||||
LinkAnimationHeader* anim;
|
||||
@@ -6267,7 +6267,7 @@ void Player_SetupRoll(Player* this, PlayState* play) {
|
||||
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime,
|
||||
GET_PLAYER_ANIM(PLAYER_ANIMGROUP_landing_roll, this->modelAnimType),
|
||||
1.25f * sWaterSpeedFactor);
|
||||
gSaveContext.sohStats.count[COUNT_ROLLS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_ROLLS]++;
|
||||
}
|
||||
|
||||
s32 Player_TryRoll(Player* this, PlayState* play) {
|
||||
@@ -6326,10 +6326,10 @@ s32 Player_ActionHandler_10(Player* this, PlayState* play) {
|
||||
func_8083BCD0(this, play, controlStickDirection);
|
||||
|
||||
if (controlStickDirection == 1 || controlStickDirection == 3) {
|
||||
gSaveContext.sohStats.count[COUNT_SIDEHOPS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_SIDEHOPS]++;
|
||||
}
|
||||
if (controlStickDirection == 2) {
|
||||
gSaveContext.sohStats.count[COUNT_BACKFLIPS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_BACKFLIPS]++;
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -7254,8 +7254,8 @@ void func_8083E4C4(PlayState* play, Player* this, GetItemEntry* giEntry) {
|
||||
s32 Player_ActionHandler_2(Player* this, PlayState* play) {
|
||||
Actor* interactedActor;
|
||||
|
||||
if(gSaveContext.pendingIceTrapCount) {
|
||||
gSaveContext.pendingIceTrapCount--;
|
||||
if(gSaveContext.ship.pendingIceTrapCount) {
|
||||
gSaveContext.ship.pendingIceTrapCount--;
|
||||
GameInteractor_ExecuteOnItemReceiveHooks(ItemTable_RetrieveEntry(MOD_RANDOMIZER, RG_ICE_TRAP));
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("ExtraTraps.Enabled"), 0)) {
|
||||
return 1;
|
||||
@@ -7266,7 +7266,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
|
||||
this->getItemId = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry) GET_ITEM_NONE;
|
||||
// Gameplay stats: Increment Ice Trap count
|
||||
gSaveContext.sohStats.count[COUNT_ICE_TRAPS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_ICE_TRAPS]++;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -7295,7 +7295,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
|
||||
Player_SetPendingFlag(this, play);
|
||||
Message_StartTextbox(play, 0xF8, NULL);
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
gSaveContext.ship.pendingIceTrapCount++;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -9513,7 +9513,7 @@ void func_80843AE8(PlayState* play, Player* this) {
|
||||
} else if (play->gameOverCtx.state == GAMEOVER_DEATH_WAIT_GROUND) {
|
||||
play->gameOverCtx.state = GAMEOVER_DEATH_DELAY_MENU;
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("PersistentMasks"), 0)) {
|
||||
gSaveContext.maskMemory = PLAYER_MASK_NONE;
|
||||
gSaveContext.ship.maskMemory = PLAYER_MASK_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9818,7 +9818,7 @@ void Player_Action_Roll(Player* this, PlayState* play) {
|
||||
Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END);
|
||||
this->av2.bonked = 1;
|
||||
|
||||
gSaveContext.sohStats.count[COUNT_BONKS]++;
|
||||
gSaveContext.ship.stats.count[COUNT_BONKS]++;
|
||||
GameInteractor_ExecuteOnPlayerBonk();
|
||||
|
||||
return;
|
||||
@@ -10806,9 +10806,9 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
||||
//keep masks thru loading zones
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("PersistentMasks"), 0)) {
|
||||
if (INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_SOLD_OUT) {
|
||||
gSaveContext.maskMemory = PLAYER_MASK_NONE;
|
||||
gSaveContext.ship.maskMemory = PLAYER_MASK_NONE;
|
||||
}
|
||||
this->currentMask = gSaveContext.maskMemory;
|
||||
this->currentMask = gSaveContext.ship.maskMemory;
|
||||
}
|
||||
Player_InitCommon(this, play, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]);
|
||||
// `giObjectSegment` is used for both "get item" objects and title cards. The maximum size for
|
||||
@@ -14282,7 +14282,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
||||
// #region SOH [Randomizer] TODO Better Ice trap handling?
|
||||
if (this->getItemEntry.itemId == RG_ICE_TRAP && this->getItemEntry.modIndex == MOD_RANDOMIZER) {
|
||||
this->unk_862 = 0;
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
gSaveContext.ship.pendingIceTrapCount++;
|
||||
Player_SetPendingFlag(this, play);
|
||||
}
|
||||
// #endregion
|
||||
@@ -14460,7 +14460,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) {
|
||||
this->actor.world.pos.y + 100.0f, this->actor.world.pos.z, 0, 0, 0, 0, true);
|
||||
func_8083C0E8(this, play);
|
||||
} else if (IS_RANDO) {
|
||||
gSaveContext.pendingIceTrapCount++;
|
||||
gSaveContext.ship.pendingIceTrapCount++;
|
||||
Player_SetPendingFlag(this, play);
|
||||
func_8083C0E8(this, play);
|
||||
} else {
|
||||
|
||||
@@ -989,7 +989,7 @@ void DrawSeedHashSprites(FileChooseContext* this) {
|
||||
this->configMode == CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU || this->configMode == CM_START_NAME_ENTRY ||
|
||||
this->configMode == CM_START_RANDOMIZER_SETTINGS_MENU) ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU) &&
|
||||
gSaveContext.questId == QUEST_RANDOMIZER)) {
|
||||
gSaveContext.ship.quest.id == QUEST_RANDOMIZER)) {
|
||||
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
u16 xStart = 64;
|
||||
@@ -1298,7 +1298,7 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
gSaveContext.questId = this->questType[this->buttonIndex];
|
||||
gSaveContext.ship.quest.id = this->questType[this->buttonIndex];
|
||||
|
||||
if (this->questType[this->buttonIndex] == QUEST_BOSSRUSH) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
@@ -1393,17 +1393,17 @@ void FileChoose_UpdateBossRushMenu(GameState* thisx) {
|
||||
if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
|
||||
if (this->stickRelX > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT))) {
|
||||
// If exceeding the amount of choices for the selected option, cycle back to the first.
|
||||
if ((gSaveContext.bossRushOptions[this->bossRushIndex] + 1) == BossRush_GetSettingOptionsAmount(this->bossRushIndex)) {
|
||||
gSaveContext.bossRushOptions[this->bossRushIndex] = 0;
|
||||
if ((gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex] + 1) == BossRush_GetSettingOptionsAmount(this->bossRushIndex)) {
|
||||
gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex] = 0;
|
||||
} else {
|
||||
gSaveContext.bossRushOptions[this->bossRushIndex]++;
|
||||
gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex]++;
|
||||
}
|
||||
} else if (this->stickRelX < -30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT))) {
|
||||
// If cycling back when already at the first choice for the selected option, cycle back to the last choice.
|
||||
if ((gSaveContext.bossRushOptions[this->bossRushIndex] - 1) < 0) {
|
||||
gSaveContext.bossRushOptions[this->bossRushIndex] = BossRush_GetSettingOptionsAmount(this->bossRushIndex) - 1;
|
||||
if ((gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex] - 1) < 0) {
|
||||
gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex] = BossRush_GetSettingOptionsAmount(this->bossRushIndex) - 1;
|
||||
} else {
|
||||
gSaveContext.bossRushOptions[this->bossRushIndex]--;
|
||||
gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex]--;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1411,10 +1411,10 @@ void FileChoose_UpdateBossRushMenu(GameState* thisx) {
|
||||
}
|
||||
|
||||
if (sLastBossRushOptionIndex != this->bossRushIndex ||
|
||||
sLastBossRushOptionValue != gSaveContext.bossRushOptions[this->bossRushIndex]) {
|
||||
GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(this->bossRushIndex, gSaveContext.bossRushOptions[this->bossRushIndex]);
|
||||
sLastBossRushOptionValue != gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex]) {
|
||||
GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(this->bossRushIndex, gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex]);
|
||||
sLastBossRushOptionIndex = this->bossRushIndex;
|
||||
sLastBossRushOptionValue = gSaveContext.bossRushOptions[this->bossRushIndex];
|
||||
sLastBossRushOptionValue = gSaveContext.ship.quest.data.bossRush.options[this->bossRushIndex];
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
@@ -2408,7 +2408,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
65, (87 + textYOffset), 255, 255, 80, textAlpha, 0.8f, true);
|
||||
|
||||
// Selected choice for option.
|
||||
uint16_t finalKerning = Interface_DrawTextLine(this->state.gfxCtx, BossRush_GetSettingChoiceName(i, gSaveContext.bossRushOptions[i], gSaveContext.language),
|
||||
uint16_t finalKerning = Interface_DrawTextLine(this->state.gfxCtx, BossRush_GetSettingChoiceName(i, gSaveContext.ship.quest.data.bossRush.options[i], gSaveContext.language),
|
||||
165, (87 + textYOffset), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
|
||||
// Draw arrows around selected option.
|
||||
|
||||
Reference in New Issue
Block a user