N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/scenes/dungeons/gerudoway.xml
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26
soh/assets/xml/N64_PAL_11/scenes/dungeons/gerudoway.xml
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<Root>
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<File Name="gerudoway_scene" Segment="2">
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<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
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<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
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<Path Name="gGerudowayPath_002AC" Offset="0x2AC" NumPaths="4"/>
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<Scene Name="gerudoway_scene" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_0" Segment="3">
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<Room Name="gerudoway_room_0" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_1" Segment="3">
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<Room Name="gerudoway_room_1" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_2" Segment="3">
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<Room Name="gerudoway_room_2" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_3" Segment="3">
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<Room Name="gerudoway_room_3" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_4" Segment="3">
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<Room Name="gerudoway_room_4" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_5" Segment="3">
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<Room Name="gerudoway_room_5" Offset="0x0"/>
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</File>
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</Root>
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