N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_yukabyun.xml
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soh/assets/xml/N64_PAL_11/objects/object_yukabyun.xml
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<Root>
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<File Name="object_yukabyun" Segment="6">
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<Texture Name="gFloorTileEnemyBottomTex" OutName="bottom" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gFloorTileEnemyTopTex" OutName="top" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
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<Texture Name="gFloorTileEnemyFragmentTex" OutName="fragment" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
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<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
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<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
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</File>
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</Root>
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