N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_vm.xml
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soh/assets/xml/N64_PAL_11/objects/object_vm.xml
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<Root>
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<File Name="object_vm" Segment="6">
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<!-- Beamos Skeleton -->
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<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
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<!-- Beamos Skeleton Limbs -->
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<Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
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<Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
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<Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
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<Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
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<Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
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<Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
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<Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
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<Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
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<Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
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<Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
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<!-- Beamos Limb DisplayLists -->
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<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>
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<DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/>
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<DList Name="gBeamosEyeDL" Offset="0x2610"/>
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<DList Name="gBeamosBodyDL" Offset="0x1E00"/>
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<!-- Beamos DisplayList Textures -->
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<Texture Name="gBeamosBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/>
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<Texture Name="gBeamosGrayMetalTex" OutName="gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840"/>
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<Texture Name="gBeamosBoltAndMetalTex" OutName="bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940"/>
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<Texture Name="gBeamosTex_2D40" OutName="tex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/>
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<Texture Name="gBeamosEyeOutlineTex" OutName="eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/>
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<Texture Name="gBeamosEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x3040"/>
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<Texture Name="gBeamosBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
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<Texture Name="gBeamosLaserTex" OutName="laser" Format="rgba16" Width="8" Height="8" Offset="0x3640"/>
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<Texture Name="gBeamosTeethTex" OutName="teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/>
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<!-- Beamos Animations -->
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<Animation Name="gBeamosAnim" Offset="0x68"/>
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<!-- Beamos Laser DisplayList -->
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<DList Name="gBeamosLaserDL" Offset="0x2728"/>
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</File>
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</Root>
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