N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_trap.xml
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soh/assets/xml/N64_PAL_11/objects/object_trap.xml
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<Root>
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<File Name="object_trap" Segment="6">
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<Texture Name="gSlidingBladeTrapTex_0000" OutName="tex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
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<Texture Name="gSlidingBladeTrapBoltsTex" OutName="blade_trap_bolts" Format="i8" Width="32" Height="32" Offset="0x0400"/>
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<Texture Name="gSlidingBladeTrapGradientTex" OutName="blade_trap_gradient" Format="i8" Width="32" Height="32" Offset="0x0800"/>
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<Texture Name="gLandmineBillboardTex" OutName="land_mine_billboard" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
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<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
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<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
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<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
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</File>
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</Root>
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