N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
This commit is contained in:
committed by
GitHub
parent
820fdf78cc
commit
7e1ee6e23e
13
soh/assets/xml/N64_PAL_11/objects/object_syokudai.xml
Normal file
13
soh/assets/xml/N64_PAL_11/objects/object_syokudai.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_syokudai" Segment="6">
|
||||
<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
|
||||
<DList Name="gWoodenTorchDL" Offset="0x870"/>
|
||||
<DList Name="gTimedTorchDL" Offset="0xB90"/>
|
||||
<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
|
||||
<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
|
||||
<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
|
||||
<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
|
||||
<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user