N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
This commit is contained in:
committed by
GitHub
parent
820fdf78cc
commit
7e1ee6e23e
14
soh/assets/xml/N64_PAL_11/objects/object_poh.xml
Normal file
14
soh/assets/xml/N64_PAL_11/objects/object_poh.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_poh" Segment="6">
|
||||
<Animation Name="gPoeAttackAnim" Offset="0x01A8"/>
|
||||
<Animation Name="gPoeDamagedAnim" Offset="0x04EC"/>
|
||||
<Animation Name="gPoeFleeAnim" Offset="0x06E0"/>
|
||||
<Animation Name="gPoeFloatAnim" Offset="0x0A60"/>
|
||||
<Animation Name="gPoeAppearAnim" Offset="0x11C4"/>
|
||||
<Animation Name="gPoeDisappearAnim" Offset="0x15B0"/>
|
||||
<DList Name="gPoeBurnDL" Offset="0x2608"/>
|
||||
<DList Name="gPoeLanternDL" Offset="0x2D28"/>
|
||||
<DList Name="gPoeSoulDL" Offset="0x3850"/>
|
||||
<Skeleton Name="gPoeSkel" Type="Normal" LimbType="Standard" Offset="0x50D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user