N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_ossan.xml
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soh/assets/xml/N64_PAL_11/objects/object_ossan.xml
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<Root>
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<File Name="object_ossan" Segment="6">
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<Animation Name="gObjectOssanAnim_000338" Offset="0x338"/>
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<Texture Name="gOssanEyesTLUT" OutName="ossan_eyes_tlut" Format="rgba16" Width="63" Height="4" Offset="0x4530"/>
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<Texture Name="gOssanTLUT" OutName="ossan_tlut" Format="rgba16" Width="168" Height="1" Offset="0x4728"/>
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<Texture Name="gOssanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x4878" TlutOffset="0x4530"/>
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<Texture Name="gOssanBeardTex" OutName="beard" Format="ci8" Width="32" Height="32" Offset="0x4C78" TlutOffset="0x4728"/>
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<Texture Name="gOssanEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x52B8" TlutOffset="0x4530"/>
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<Texture Name="gOssanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x56B8" TlutOffset="0x4530"/>
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<DList Name="gObjectOssanEnSyatekiManDL_007E28" Offset="0x7E28"/>
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<Skeleton Name="gObjectOssanSkel" Type="Flex" LimbType="Standard" Offset="0x9B38"/>
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</File>
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</Root>
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