N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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11
soh/assets/xml/N64_PAL_11/objects/object_oA3.xml
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11
soh/assets/xml/N64_PAL_11/objects/object_oA3.xml
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<Root>
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<File Name="object_oA3" Segment="6">
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<Blob Name="object_oA3_Blob_00000000" Size="0x8" Offset="0x0"/>
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<DList Name="object_oA3_DL_00000008" Offset="0x8"/>
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<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
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<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
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<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>
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<Texture Name="object_oA3_Tex_00001EF0" OutName="tex_00001EF0" Format="rgba16" Width="16" Height="16" Offset="0x1EF0"/>
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<Texture Name="object_oA3_Tex_000020F0" OutName="tex_000020F0" Format="rgba16" Width="4" Height="8" Offset="0x20F0"/>
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</File>
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</Root>
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