N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_ny.xml
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soh/assets/xml/N64_PAL_11/objects/object_ny.xml
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<Root>
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<File Name="object_ny" Segment="6">
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<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
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<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
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<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
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<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
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<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8"/>
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<DList Name="gEnNySpikeDL" Offset="0x1FC8"/>
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</File>
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</Root>
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