N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_mm.xml
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soh/assets/xml/N64_PAL_11/objects/object_mm.xml
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<Root>
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<File Name="object_mm" Segment="6">
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<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
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<Animation Name="gRunningManRunAnim" Offset="0x0718"/>
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<Animation Name="gRunningManSitStandAnim" Offset="0x6940"/>
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<Animation Name="gRunningManSitWaitAnim" Offset="0x6C50"/>
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<Animation Name="gRunningManSprintAnim" Offset="0x0468"/>
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<Animation Name="gRunningManExcitedAnim" Offset="0x73A0"/>
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<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
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<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgba16" Width="16" Height="16" Offset="0x730"/>
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<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30" TlutOffset="0x730"/>
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<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30" TlutOffset="0x730"/>
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</File>
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</Root>
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