N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_lightswitch.xml
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14
soh/assets/xml/N64_PAL_11/objects/object_lightswitch.xml
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<Root>
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<File Name="object_lightswitch" Segment="6">
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<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
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<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
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<!-- flame ring, branches to dlist 0x09000000, uses env color -->
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<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
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<!-- a square, geometry only -->
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<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
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<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
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</File>
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</Root>
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