N64 PAL 1.1 Support (#2773)

* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
This commit is contained in:
Nicholas Estelami
2023-06-05 19:11:22 -04:00
committed by GitHub
parent 820fdf78cc
commit 7e1ee6e23e
554 changed files with 22690 additions and 13 deletions

View File

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<Root>
<File Name="object_lightswitch" Segment="6">
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
<!-- a square, geometry only -->
<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
</File>
</Root>