N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_kibako2.xml
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soh/assets/xml/N64_PAL_11/objects/object_kibako2.xml
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<Root>
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<File Name="object_kibako2" Segment="6">
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<!-- DisplayLists -->
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<DList Name="gLargeCrateDL" Offset="0x960"/>
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<DList Name="gLargeCrateFragmentDL" Offset="0x1000"/>
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<!-- Palettes -->
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<Texture Name="gLargeCrate1TLUT" OutName="tlut_1" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
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<Texture Name="gLargeCrate2TLUT" OutName="tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xBA0"/>
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<!-- Textures -->
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<Texture Name="gLargeCrateTex" OutName="crate_tex" Format="ci4" Width="32" Height="64" Offset="0x20" TlutOffset="0x0"/>
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<Texture Name="gLargeCrateFragment1Tex" OutName="fragment_1" Format="ci4" Width="32" Height="64" Offset="0x420" TlutOffset="0x0"/>
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<Texture Name="gLargeCrateFragment2Tex" OutName="fragment_2" Format="ci4" Width="32" Height="64" Offset="0xBC0" TlutOffset="0xBA0"/>
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<!-- Collision -->
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<Collision Name="gLargeCrateCol" Offset="0xB70"/>
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</File>
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</Root>
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