N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_dnk.xml
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30
soh/assets/xml/N64_PAL_11/objects/object_dnk.xml
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<Root>
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<File Name="object_dnk" Segment="6">
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<!-- Forest Stage scrub skeleton -->
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<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
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<!-- Forest Stage scrub animations -->
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<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
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<Animation Name="gDntStageHideAnim" Offset="0x430"/>
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<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
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<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
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<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
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<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
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<!-- Forest Stage scrub eye textures -->
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<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
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<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
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<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
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<!-- Forest Stage scrub flower -->
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<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
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<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
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<DList Name="gDntStageNutDL" Offset="0x1890"/>
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<!-- Unused Content -->
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<!-- Forest Stage scrub animation -->
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<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
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</File>
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</Root>
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